Working on #9
- Can join and leave from voice channels - Will check to make sure that the bot is in a given system or no system before joining - Cleaned up the socket client with wrappers - Added a new module to handle subprocesses for the client - Beginning workings on OP25 handler - Added OP25 config object generator with config exporter
This commit is contained in:
114
client/discordAudioBot/dabWrappers.mjs
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114
client/discordAudioBot/dabWrappers.mjs
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@@ -0,0 +1,114 @@
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import { connectToChannel, checkIfConnectedToVC, initDiscordBotClient, getVoiceChannelFromID, getVoiceConnectionFromGuild } from './dab.mjs';
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import { openOP25, closeOP25 } from '../op25Handler/op25Handler.mjs';
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let activeDiscordClient = undefined;
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const activeDiscordVoiceConnections = {};
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/**
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* Join the requested server VC and listen to the requested system
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* @param {object} joinData The object containing all the information to join the server
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*/
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export const joinDiscordVC = async (joinData) => {
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console.log("Join requested: ", joinData)
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const connection = await new Promise((res) => {
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// Check if a client already exists
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if (!activeDiscordClient) {
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// Open a new client and join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, joinData.system, client => {
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// Open an instance of OP25
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openOP25(joinData.system);
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getVoiceChannelFromID(client, joinData.channelID).then(vc => {
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// Add the client object to the IO instance
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activeDiscordClient = client;
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const connection = connectToChannel(vc);
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activeDiscordVoiceConnections[vc.guild.id] = connection;
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console.log("Bot Connected to VC");
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res(connection);
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});
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});
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} else {
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// Join the requested channel with the requested ID
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getVoiceChannelFromID(activeDiscordClient, joinData.channelID).then(vc => {
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// Add the client object to the IO instance
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const connection = connectToChannel(vc);
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activeDiscordVoiceConnections[vc.guild.id] = connection;
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console.log("Bot Connected to VC");
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res(connection);
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});
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}
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});
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return connection;
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}
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/**
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* Leave VC on the requested server
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* @param {string} guildId The guild ID to disconnect from VC
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*/
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export const leaveDiscordVC = async (guildId) => {
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console.log("Leave requested");
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if (await checkIfConnectedToVC(guildId)) {
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const connection = await getVoiceConnectionFromGuild(guildId);
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if (connection) {
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console.log("There is an open VC connection, closing it now");
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// Destroy the open VC connection
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connection.destroy();
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// Remove the connection from the object
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delete activeDiscordVoiceConnections[guildId];
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// Check if this was the last open VC connection
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if (Object.keys(activeDiscordVoiceConnections).length == 0) {
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console.log("No more open VC connections, closing the client-side discord client and OP25")
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// Close the active client if there are no open VCs after this one
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activeDiscordClient.destroy();
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activeDiscordClient = undefined;
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// Close OP25
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await closeOP25();
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}
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}
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}
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}
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/**
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* Check if the bot is connected to a discord VC in the given server
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* @param {string} guildId The guild id to check the connection status in
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* @returns {boolean} If the node is connected to VC in the given guild
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*/
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export const checkIfDiscordVCConnected = async (guildId) => {
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console.log("Requested status check");
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if (await checkIfConnectedToVC(guildId)) {
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console.log("There is an open VC connection");
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return (true);
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} else {
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return (false);
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}
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}
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/**
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* Get the username of the bot in a given guild
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* (there may be a server nickname given to the bot in a certain guild)
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* @param {string} guildId The guild id to check the connection status in
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* @returns {string} The username of the bot in the given guild's CV
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*/
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export const getDiscordUsername = async (guildId) => {
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console.log("Requested username");
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if (activeDiscordClient) return (activeDiscordClient.user.username);
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else return (undefined);
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}
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/**
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* Check if there is an open discord client
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* @returns {boolean} If the client is open or not
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*/
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export const checkIfClientIsOpen = async () => {
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if (activeDiscordClient) {
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return (true);
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}
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return (false);
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}
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@@ -1,6 +1,5 @@
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import { io } from "socket.io-client";
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import { connectToChannel, initDiscordBotClient, getVoiceChannelFromID, checkIfConnectedToVC, getVoiceConnectionFromGuild } from '../discordAudioBot/dab.mjs';
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import { logIntoServerWrapper, sendNodeUpdateWrapper, nodeCheckStatus } from "./socketClientWrappers.mjs";
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import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem } from "./socketClientWrappers.mjs";
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/**
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* Initialize the socket connection with the server, this will handle disconnects within itself
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@@ -12,53 +11,36 @@ export const initSocketConnection = async (localNodeConfig) => {
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const socket = io.connect(serverEndpoint);
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const discordClients = {};
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// Socket Events ('system' events persay)
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// When the socket connects to the node server
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socket.on('connect', async () => {
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console.log('Connected to the server');
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await logIntoServerWrapper(socket, localNodeConfig);
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});
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socket.on('node-join', async (joinData) => {
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console.log("Join requested: ", joinData)
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// TODO - Implement logic to control OP25 for the requested channel/system
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// Join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, joinData.system, client => {
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getVoiceChannelFromID(client, joinData.channelID).then(vc => {
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// Add the client object to the IO instance
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discordClients[vc.guild.id] = client;
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const connection = connectToChannel(vc);
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console.log("Bot Connected to VC");
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})
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});
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});
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socket.on('node-leave', async (guildId) => {
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console.log("Leave requested");
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if (await checkIfConnectedToVC(guildId)) {
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const connection = await getVoiceConnectionFromGuild(guildId);
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if (connection) {
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console.log("There is an open VC connection, closing it now");
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// Destroy the open VC connection
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connection.destroy();
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// Remove the client from the socket connection
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delete discordClients[guildId];
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}
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}
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});
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socket.on('node-get-discord-username', async (guildId, socketCallback) => {
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console.log("Requested username");
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socketCallback(discordClients[guildId].user.username);
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});
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socket.on('node-check-connected-status', nodeCheckStatus);
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// When the socket disconnects from the node server
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socket.on('disconnect', () => {
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console.log('Disconnected from the server');
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});
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// Node events/commands
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// Requested to join a discord guild and listen to a system
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socket.on('node-join', nodeJoinServer);
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// Requested to leave a discord guild
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socket.on('node-leave', nodeLeaveServer);
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// Requested to get the discord username in a given guild
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socket.on('node-get-discord-username', nodeGetUsername);
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// Requested to check if the node is connected to VC in a given guild
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socket.on('node-check-connected-status', nodeCheckStatus);
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// Requested to check if the node has an open discord client
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socket.on('node-check-discord-open-client', nodeCheckDiscordClientStatus);
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// Requested to get the current listening system
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socket.on('node-check-current-system', nodeCheckCurrentSystem);
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return socket;
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}
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@@ -1,4 +1,5 @@
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import { checkIfConnectedToVC } from '../discordAudioBot/dab.mjs';
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import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
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import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
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/**
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* Wrapper to log into the server
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@@ -27,19 +28,20 @@ export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
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}
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export const nodeJoinServer = async (joinData) => {
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console.log("Join requested: ", joinData)
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// TODO - Implement logic to control OP25 for the requested channel/system
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/**
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* Join the requested server VC and listen to the requested system
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* @param {object} joinData The object containing all the information to join the server
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*/
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export const nodeJoinServer = async (joinData) => {
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await joinDiscordVC(joinData);
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}
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// Join the requested channel with the requested ID
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initDiscordBotClient(joinData.clientID, joinData.system, client => {
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getVoiceChannelFromID(client, joinData.channelID).then(vc => {
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// Add the client object to the IO instance
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discordClients[vc.guild.id] = client;
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const connection = connectToChannel(vc);
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console.log("Bot Connected to VC");
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})
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});
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/**
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* Leave VC on the requested server
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* @param {string} guildId The guild ID to disconnect from VC
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*/
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export const nodeLeaveServer = async (guildId) => {
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await leaveDiscordVC(guildId);
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}
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@@ -47,14 +49,37 @@ export const nodeJoinServer = async (joinData) => {
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* Check if the bot is connected to a discord VC in the given server
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* @param {string} guildId The guild id to check the connection status in
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* @param {any} socketCallback The callback function to return the result to
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* @returns {any}
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* @callback {boolean} If the node is connected to VC in the given guild
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*/
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export const nodeCheckStatus = async (guildId, socketCallback) => {
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console.log("Requested status check");
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if (await checkIfConnectedToVC(guildId)) {
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console.log("There is an open VC connection");
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socketCallback(true);
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} else {
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socketCallback(false);
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}
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socketCallback(await checkIfDiscordVCConnected(guildId));
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}
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/**
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* Get the username of the bot in a given guild
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* (there may be a server nickname given to the bot in a certain guild)
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* @param {string} guildId The guild id to check the connection status in
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* @param {any} socketCallback The callback function to return the result to
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* @callback {any}
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*/
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export const nodeGetUsername = async (guildId, socketCallback) => {
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socketCallback(await getDiscordUsername(guildId));
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}
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/**
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* Check if the local node has an open discord client in any server
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* @callback {boolean} If the node has an open discord client or not
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*/
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export const nodeCheckDiscordClientStatus = async (socketCallback) => {
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socketCallback(await checkIfClientIsOpen());
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}
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/**
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* Check what system the local node is currently listening to
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* @callback {boolean} If the node has an open discord client or not
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*/
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export const nodeCheckCurrentSystem = async (socketCallback) => {
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socketCallback(await getCurrentSystem());
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}
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66
client/modules/subprocessHandler.mjs
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66
client/modules/subprocessHandler.mjs
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@@ -0,0 +1,66 @@
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import { spawn } from "child_process";
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/**
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* Object to store references to spawned processes.
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* @type {Object.<string, import('child_process').ChildProcess>}
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*/
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const runningProcesses = {};
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/**
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* Launches a new process if it's not already running.
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* @param {string} processName - The name of the process to launch.
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* @param {string[]} args - The arguments to pass to the process.
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*/
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export const launchProcess = (processName, args) => {
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if (!runningProcesses[processName]) {
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const childProcess = spawn(processName, args);
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// Store reference to the spawned process
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runningProcesses[processName] = childProcess;
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childProcess.on('exit', (code, signal) => {
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// Remove reference to the process when it exits
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delete runningProcesses[processName];
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console.log(`${processName} process exited with code ${code} and signal ${signal}`);
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});
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console.log(`${processName} process started.`);
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} else {
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console.log(`${processName} process is already running.`);
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}
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}
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/**
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* Checks the status of a process.
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* @param {string} processName - The name of the process to check.
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* @returns {string} A message indicating whether the process is running or not.
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*/
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export const checkProcessStatus = (processName) => {
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const childProcess = runningProcesses[processName];
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if (childProcess) {
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// Check if the process is running
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if (!childProcess.killed) {
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return `${processName} process is running.`;
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} else {
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return `${processName} process is not running.`;
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}
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} else {
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return `${processName} process is not running.`;
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}
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}
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/**
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* Kills a running process.
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* @param {string} processName - The name of the process to kill.
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*/
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export const killProcess = (processName) => {
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const childProcess = runningProcesses[processName];
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if (childProcess) {
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childProcess.kill();
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console.log(`${processName} process killed.`);
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} else {
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console.log(`${processName} process is not running.`);
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}
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}
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export const getRunningProcesses = () => runningProcesses;
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182
client/op25Handler/modules/op25ConfigGenerators.mjs
Normal file
182
client/op25Handler/modules/op25ConfigGenerators.mjs
Normal file
@@ -0,0 +1,182 @@
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import { promises as fs } from 'fs';
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class OP25ConfigObject {
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constructor() { }
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async exportToFile(filename) {
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try {
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const jsonConfig = JSON.stringify(this, null, 2);
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await fs.writeFile(filename, jsonConfig);
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console.log(`Config exported to ${filename}`);
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} catch (error) {
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console.error(`Error exporting config to ${filename}: ${error}`);
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}
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}
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}
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export class P25ConfigGenerator extends OP25ConfigObject {
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constructor({ systemName, controlChannels, tagsFile, whitelistFile = undefined }) {
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super();
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const controlChannelsString = controlChannels.join(',');
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this.channels = new channelConfig({
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"channelName": systemName,
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"systemName": systemName,
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"enableAnalog": "off",
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"demodType": "cqpsk",
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"cqpskTracking": true,
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"filterType": "rc"
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});
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this.devices = new deviceConfig({
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"gain": "LNA:36"
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});
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this.trunking = new trunkingConfig({
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"module": "tk_p25.py",
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"systemName": systemName,
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"controlChannelsString": controlChannelsString,
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"tagsFile": tagsFile,
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"whitelist": whitelistFile
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});
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this.audio = new audioConfig({});
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this.terminal = new terminalConfig({});
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}
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}
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export class NBFMConfigGenerator extends OP25ConfigObject {
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constructor({ systemName, frequency, nbfmSquelch = -70 }) {
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super();
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this.channels = new channelConfig({
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"channelName": systemName,
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"enableAnalog": "on",
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"nbfmSquelch": nbfmSquelch,
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"frequency": frequency,
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"demodType": "fsk4",
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"filterType": "widepulse"
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});
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this.devices = new deviceConfig({
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"gain": "LNA:32"
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});
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this.audio = new audioConfig({});
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this.terminal = new terminalConfig({});
|
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}
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||||
}
|
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class channelConfig {
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constructor({
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channelName = "Voice_ch1",
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device = "sdr0",
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systemName,
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metaStreamName,
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demodType, // cqpsk: P25; fsk4: everything else
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cqpskTracking,
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trackingThreshold = 120,
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trackingFeedback = 0.75,
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destination = "udp://127.0.0.1:23456",
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excess_bw = 0.2,
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filterType = "rc", // rc: P25; widepulse: analog
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ifRate = 24000,
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plot = "",
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symbolRate = 4800,
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enableAnalog, //[on, off, auto]
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nbfmDeviation = 4000, // only needed if analog is enabled
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nbfmSquelch = -50, // only needed if analog is enabled
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frequency, // only needed if analog is enabled
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blacklist,
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whitelist,
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cryptKeys
|
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}) {
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// Core Configs
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this.name = channelName;
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this.device = device;
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this.demod_type = demodType;
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this.destination = destination;
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this.excess_bw = excess_bw;
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this.filter_type = filterType;
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this.if_rate = ifRate;
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this.plot = plot;
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this.symbol_rate = symbolRate;
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this.enable_analog = enableAnalog;
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// P25 config
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if (!enableAnalog || enableAnalog === "off" || systemName) this.trunking_sysname = systemName;
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if (!enableAnalog || enableAnalog === "off" || systemName && metaStreamName) this.meta_stream_name = metaStreamName ?? "";
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if (!enableAnalog || enableAnalog === "off" || systemName) this.cqpsk_tracking = cqpskTracking;
|
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if (!enableAnalog || enableAnalog === "off" || systemName) this.tracking_threshold = trackingThreshold;
|
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if (!enableAnalog || enableAnalog === "off" || systemName) this.tracking_feedback = trackingFeedback;
|
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if (!enableAnalog || enableAnalog === "off" || systemName && blacklist) this.blacklist = blacklist ?? "";
|
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if (!enableAnalog || enableAnalog === "off" || systemName && whitelist) this.whitelist = whitelist ?? "";
|
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if (!enableAnalog || enableAnalog === "off" || systemName && cryptKeys) this.crypt_keys = cryptKeys ?? "";
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||||
|
||||
// Analog config
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if (enableAnalog === "on" || enableAnalog === "auto") this.nbfm_deviation = nbfmDeviation;
|
||||
if (enableAnalog === "on" || enableAnalog === "auto") this.nbfm_squelch = nbfmSquelch;
|
||||
if (enableAnalog === "on" || enableAnalog === "auto") this.frequency = frequency;
|
||||
}
|
||||
}
|
||||
|
||||
class deviceConfig {
|
||||
constructor({ args = "rtl", gain = "LNA:32", gainMode = false, name = "sdr0", offset = 0, ppm = 0.0, sampleRate = 1920000, tunable = true }) {
|
||||
this.args = args
|
||||
this.gains = gain
|
||||
this.gain_mode = gainMode
|
||||
this.name = name
|
||||
this.offset = offset
|
||||
this.ppm = ppm
|
||||
this.rate = sampleRate
|
||||
this.usable_bw_pct = 0.85
|
||||
this.tunable = tunable
|
||||
}
|
||||
}
|
||||
|
||||
class trunkingConfig {
|
||||
/**
|
||||
*
|
||||
* @param {object} *
|
||||
*/
|
||||
constructor({ module, systemName, controlChannelsString, tagsFile = "", nac = "0x0", wacn = "0x0", cryptBehavior = 2, whitelist = "", blacklist = "" }) {
|
||||
this.module = module;
|
||||
this.chans = [{
|
||||
"nac": nac,
|
||||
"wacn": wacn,
|
||||
"sysname": systemName,
|
||||
"control_channel_list": controlChannelsString,
|
||||
"whitelist": whitelist,
|
||||
"blacklist": blacklist,
|
||||
"tgid_tags_file": tagsFile,
|
||||
"tdma_cc": false,
|
||||
"crypt_behavior": cryptBehavior
|
||||
}];
|
||||
}
|
||||
}
|
||||
|
||||
class audioConfig {
|
||||
constructor({ module = "sockaudio.py", port = 23456, deviceName = "default" }) {
|
||||
this.module = module;
|
||||
this.instances = [{
|
||||
"instance_name": "audio0",
|
||||
"device_name": deviceName,
|
||||
"udp_port": port,
|
||||
"audio_gain": 2.0,
|
||||
"number_channels": 1
|
||||
}];
|
||||
}
|
||||
}
|
||||
|
||||
class metadataStreamConfig {
|
||||
constructor({ }) {
|
||||
this.module = "";
|
||||
this.streams = [];
|
||||
}
|
||||
}
|
||||
|
||||
class terminalConfig {
|
||||
constructor({ module = "terminal.py", terminalType = "http:0.0.0.0:8080" }) {
|
||||
this.module = module;
|
||||
this.terminal_type = terminalType;
|
||||
this.curses_plot_interval = 0.1;
|
||||
this.http_plot_interval = 1.0;
|
||||
this.http_plot_directory = "../www/images";
|
||||
this.tuning_step_large = 1200;
|
||||
this.tuning_step_small = 100;
|
||||
}
|
||||
}
|
||||
|
||||
14
client/op25Handler/op25Handler.mjs
Normal file
14
client/op25Handler/op25Handler.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
let currentSystem = undefined;
|
||||
|
||||
|
||||
export const openOP25 = async (systemName) => {
|
||||
currentSystem = systemName;
|
||||
}
|
||||
|
||||
export const closeOP25 = async () => {
|
||||
currentSystem = undefined;
|
||||
}
|
||||
|
||||
export const getCurrentSystem = async () => {
|
||||
return currentSystem;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
|
||||
import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC } from '../../modules/socketServerWrappers.mjs';
|
||||
import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem } from '../../modules/socketServerWrappers.mjs';
|
||||
import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongoSystemsWrappers.mjs';
|
||||
|
||||
// Exporting data property
|
||||
@@ -63,11 +63,22 @@ export async function execute(nodeIo, interaction) {
|
||||
// Get all open socket nodes
|
||||
const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
|
||||
console.log("All open sockets: ", openSockets);
|
||||
|
||||
|
||||
var availableNodes = [];
|
||||
// Check each open socket to see if the node has the requested system
|
||||
await Promise.all(openSockets.map(async openSocket => {
|
||||
openSocket = await nodeIo.sockets.sockets.get(openSocket);
|
||||
// Check if the node has an existing open client (meaning the radio is already being listened to)
|
||||
const hasOpenClient = await checkIfNodeHasOpenDiscordClient(openSocket);
|
||||
if (hasOpenClient) {
|
||||
let currentSystem = await getNodeCurrentListeningSystem(openSocket);
|
||||
if (currentSystem != system.name) {
|
||||
console.log("Node is listening to a different system than requested", openSocket.node.name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the bot has an open voice connection in the requested server already
|
||||
const connected = await checkIfNodeIsConnectedToVC(nodeIo, interaction.guild.id, openSocket.node.nuid);
|
||||
console.log("Connected:", connected);
|
||||
if (!connected) {
|
||||
@@ -76,6 +87,7 @@ export async function execute(nodeIo, interaction) {
|
||||
availableNodes.push(openSocket);
|
||||
}
|
||||
}
|
||||
|
||||
}));
|
||||
|
||||
console.log("Availble nodes:", availableNodes.map(socket => socket.node.name));
|
||||
|
||||
@@ -182,6 +182,51 @@ export const getAllSocketsConnectedToVC = async (nodeIo, guildId) => {
|
||||
return socketsConnectedToVC;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check if the given node has an open discord client
|
||||
* @param {any} openSocket The open socket connection with the node to check
|
||||
* @returns {boolean} If the given node has an open discord client or not
|
||||
*/
|
||||
export const checkIfNodeHasOpenDiscordClient = async (openSocket) => {
|
||||
// Check the open socket to see if the node has an open discord client
|
||||
let hasOpenDiscordClient = false;
|
||||
await new Promise((res) => {
|
||||
openSocket.emit('node-check-discord-open-client', (status) => {
|
||||
if (status) {
|
||||
console.log("Socket has an open discord client:", openSocket.node.name, status);
|
||||
hasOpenDiscordClient = true;
|
||||
} else {
|
||||
console.log("Socket does NOT have an open discord client:", openSocket.node.name);
|
||||
}
|
||||
res();
|
||||
})
|
||||
});
|
||||
|
||||
return hasOpenDiscordClient;
|
||||
}
|
||||
|
||||
export const getNodeCurrentListeningSystem = async (openSocket) => {
|
||||
const hasOpenClient = checkIfNodeHasOpenDiscordClient(openSocket);
|
||||
if (!hasOpenClient) return undefined;
|
||||
|
||||
// check what system the socket is listening to
|
||||
let currentSystem = undefined;
|
||||
await new Promise((res) => {
|
||||
openSocket.emit('node-check-current-system', (system) => {
|
||||
if (system) {
|
||||
console.log("Socket is listening to system:", openSocket.node.name, system);
|
||||
currentSystem = system;
|
||||
} else {
|
||||
console.log("Socket is not currently listening to a system:", openSocket.node.name);
|
||||
}
|
||||
res();
|
||||
})
|
||||
});
|
||||
|
||||
return currentSystem;
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrapper to check if the given NUID is connected to a VC
|
||||
* @param {any} nodeIo The nodeIo object that contains the IO server
|
||||
|
||||
Reference in New Issue
Block a user