Adding functional usage of client self updater #10
- Added update command to the server - Server can request nodes update - Nodes have an 'endpoint' for updating - Fixes to the install script
This commit is contained in:
@@ -24,8 +24,10 @@ export const checkForUpdates = async () => {
|
||||
console.log('Update completed successfully. Restarting the application...');
|
||||
// Restart the application to apply the updates
|
||||
restartApplication();
|
||||
return true
|
||||
} else {
|
||||
console.log('The application is up to date.');
|
||||
return false
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error checking for updates:', error);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { io } from "socket.io-client";
|
||||
import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem } from "./socketClientWrappers.mjs";
|
||||
import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem, nodeUpdate } from "./socketClientWrappers.mjs";
|
||||
|
||||
/**
|
||||
* Initialize the socket connection with the server, this will handle disconnects within itself
|
||||
@@ -24,6 +24,9 @@ export const initSocketConnection = async (localNodeConfig) => {
|
||||
});
|
||||
|
||||
// Node events/commands
|
||||
// Requested the node update itself
|
||||
socket.on('node-update', nodeUpdate);
|
||||
|
||||
// Requested to join a discord guild and listen to a system
|
||||
socket.on('node-join', nodeJoinServer);
|
||||
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
|
||||
import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
|
||||
import { checkForUpdates } from './selfUpdater.mjs';
|
||||
|
||||
|
||||
/**
|
||||
* Check if the bot has an update available
|
||||
* @param {any} socketCallback The callback function to return the result
|
||||
* @callback {boolean} If the node has an update available or not
|
||||
*/
|
||||
export const nodeUpdate = async (socketCallback) => {
|
||||
socketCallback(await checkForUpdates());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Wrapper to log into the server
|
||||
@@ -15,6 +27,7 @@ export const logIntoServerWrapper = async (socket, localNodeConfig) => {
|
||||
sendNodeUpdateWrapper(socket, localNodeConfig);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Send the server an update
|
||||
* @param {any} socket The socket connection with the server
|
||||
@@ -32,7 +45,7 @@ export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
|
||||
* Join the requested server VC and listen to the requested system
|
||||
* @param {object} joinData The object containing all the information to join the server
|
||||
*/
|
||||
export const nodeJoinServer = async (joinData) => {
|
||||
export const nodeJoinServer = async (joinData) => {
|
||||
await joinDiscordVC(joinData);
|
||||
}
|
||||
|
||||
@@ -52,7 +65,7 @@ export const nodeLeaveServer = async (guildId) => {
|
||||
* @callback {boolean} If the node is connected to VC in the given guild
|
||||
*/
|
||||
export const nodeCheckStatus = async (guildId, socketCallback) => {
|
||||
socketCallback(await checkIfDiscordVCConnected(guildId));
|
||||
socketCallback(await checkIfDiscordVCConnected(guildId));
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +77,7 @@ export const nodeCheckStatus = async (guildId, socketCallback) => {
|
||||
* @callback {any}
|
||||
*/
|
||||
export const nodeGetUsername = async (guildId, socketCallback) => {
|
||||
socketCallback(await getDiscordUsername(guildId));
|
||||
socketCallback(await getDiscordUsername(guildId));
|
||||
}
|
||||
|
||||
|
||||
@@ -76,6 +89,7 @@ export const nodeCheckDiscordClientStatus = async (socketCallback) => {
|
||||
socketCallback(await checkIfClientIsOpen());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check what system the local node is currently listening to
|
||||
* @callback {boolean} If the node has an open discord client or not
|
||||
|
||||
@@ -49,7 +49,7 @@ prompt_nearby_system() {
|
||||
fi
|
||||
|
||||
echo "\"$system_name\": {
|
||||
\"frequencies\": [$(echo "$frequencies" | sed 's/,/","/g')],
|
||||
\"frequencies\": [\"$(echo "$frequencies" | sed 's/,/","/g')\"],
|
||||
\"mode\": \"$mode\",
|
||||
\"trunkFile\": \"$trunk_file\",
|
||||
\"whitelistFile\": \"$whitelist_file\"
|
||||
@@ -113,7 +113,7 @@ systems_json="${systems_json%,}" # Remove trailing comma
|
||||
systems_json+="}"
|
||||
|
||||
# Append the created systems to the presets file
|
||||
mkdir ./config
|
||||
mkdir -p ./config
|
||||
echo "$systems_json" >> "./config/radioPresets.json"
|
||||
|
||||
echo "Systems added to radioPresets.json."
|
||||
|
||||
32
server/discordBot/commands/update.mjs
Normal file
32
server/discordBot/commands/update.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import { SlashCommandBuilder } from 'discord.js';
|
||||
import { requestNodeUpdate } from '../../modules/socketServerWrappers.mjs';
|
||||
|
||||
// Exporting data property that contains the command structure for discord including any params
|
||||
export const data = new SlashCommandBuilder()
|
||||
.setName('update')
|
||||
.setDescription('Updates all nodes currently logged on');
|
||||
|
||||
// Exporting other properties
|
||||
export const example = "/update"; // An example of how the command would be run in discord chat, this will be used for the help command
|
||||
export const deferInitialReply = false; // If we the initial reply in discord should be deferred. This gives extra time to respond, however the method of replying is different.
|
||||
|
||||
/**
|
||||
* The function to run when the command is called by a discord user
|
||||
* @param {any} nodeIo The nodeIO server for manipulation of sockets
|
||||
* @param {any} interaction The interaction object
|
||||
*/
|
||||
export const execute = async (nodeIo, interaction) => {
|
||||
try {
|
||||
const sockets = await nodeIo.allSockets();
|
||||
console.log("All open sockets: ",sockets);
|
||||
await sockets.map(openSocket => {
|
||||
requestNodeUpdate(openSocket);
|
||||
})
|
||||
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
|
||||
await interaction.reply('**Pong.**');
|
||||
//await interaction.channel.send('**Pong.**');
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
// await interaction.reply(err.toString());
|
||||
}
|
||||
}
|
||||
@@ -282,4 +282,19 @@ export const requestNodeJoinSystem = async (socket, systemName, discordChanelId)
|
||||
export const requestBotLeaveServer = async (socket, guildId) => {
|
||||
// Send the command to the node
|
||||
await sendNodeCommand(socket, "node-leave", guildId);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Requset a given socket node to update themselves
|
||||
* @param {any} socket The socket object of the node to request to update
|
||||
*/
|
||||
export const requestNodeUpdate = async (socket) => {
|
||||
await sendNodeCommand(socket, 'node-update', (status) => {
|
||||
if (status) {
|
||||
console.log("Node is out of date, updating now", socket.node.name);
|
||||
} else {
|
||||
console.log("Node is up to date", socket.node.name);
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user