Adding functional usage of client self updater #10

- Added update command to the server
- Server can request nodes update
- Nodes have an 'endpoint' for updating
- Fixes to the install script
This commit is contained in:
Logan Cusano
2024-03-03 20:49:29 -05:00
parent 976c44838e
commit 956dc89107
6 changed files with 72 additions and 6 deletions

View File

@@ -24,8 +24,10 @@ export const checkForUpdates = async () => {
console.log('Update completed successfully. Restarting the application...');
// Restart the application to apply the updates
restartApplication();
return true
} else {
console.log('The application is up to date.');
return false
}
} catch (error) {
console.error('Error checking for updates:', error);

View File

@@ -1,5 +1,5 @@
import { io } from "socket.io-client";
import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem } from "./socketClientWrappers.mjs";
import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem, nodeUpdate } from "./socketClientWrappers.mjs";
/**
* Initialize the socket connection with the server, this will handle disconnects within itself
@@ -24,6 +24,9 @@ export const initSocketConnection = async (localNodeConfig) => {
});
// Node events/commands
// Requested the node update itself
socket.on('node-update', nodeUpdate);
// Requested to join a discord guild and listen to a system
socket.on('node-join', nodeJoinServer);

View File

@@ -1,5 +1,17 @@
import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
import { checkForUpdates } from './selfUpdater.mjs';
/**
* Check if the bot has an update available
* @param {any} socketCallback The callback function to return the result
* @callback {boolean} If the node has an update available or not
*/
export const nodeUpdate = async (socketCallback) => {
socketCallback(await checkForUpdates());
}
/**
* Wrapper to log into the server
@@ -15,6 +27,7 @@ export const logIntoServerWrapper = async (socket, localNodeConfig) => {
sendNodeUpdateWrapper(socket, localNodeConfig);
}
/**
* Send the server an update
* @param {any} socket The socket connection with the server
@@ -32,7 +45,7 @@ export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
* Join the requested server VC and listen to the requested system
* @param {object} joinData The object containing all the information to join the server
*/
export const nodeJoinServer = async (joinData) => {
export const nodeJoinServer = async (joinData) => {
await joinDiscordVC(joinData);
}
@@ -52,7 +65,7 @@ export const nodeLeaveServer = async (guildId) => {
* @callback {boolean} If the node is connected to VC in the given guild
*/
export const nodeCheckStatus = async (guildId, socketCallback) => {
socketCallback(await checkIfDiscordVCConnected(guildId));
socketCallback(await checkIfDiscordVCConnected(guildId));
}
@@ -64,7 +77,7 @@ export const nodeCheckStatus = async (guildId, socketCallback) => {
* @callback {any}
*/
export const nodeGetUsername = async (guildId, socketCallback) => {
socketCallback(await getDiscordUsername(guildId));
socketCallback(await getDiscordUsername(guildId));
}
@@ -76,6 +89,7 @@ export const nodeCheckDiscordClientStatus = async (socketCallback) => {
socketCallback(await checkIfClientIsOpen());
}
/**
* Check what system the local node is currently listening to
* @callback {boolean} If the node has an open discord client or not