Adding functional usage of client self updater #10
- Added update command to the server - Server can request nodes update - Nodes have an 'endpoint' for updating - Fixes to the install script
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32
server/discordBot/commands/update.mjs
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32
server/discordBot/commands/update.mjs
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import { SlashCommandBuilder } from 'discord.js';
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import { requestNodeUpdate } from '../../modules/socketServerWrappers.mjs';
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// Exporting data property that contains the command structure for discord including any params
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export const data = new SlashCommandBuilder()
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.setName('update')
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.setDescription('Updates all nodes currently logged on');
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// Exporting other properties
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export const example = "/update"; // An example of how the command would be run in discord chat, this will be used for the help command
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export const deferInitialReply = false; // If we the initial reply in discord should be deferred. This gives extra time to respond, however the method of replying is different.
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/**
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* The function to run when the command is called by a discord user
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export const execute = async (nodeIo, interaction) => {
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try {
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const sockets = await nodeIo.allSockets();
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console.log("All open sockets: ",sockets);
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await sockets.map(openSocket => {
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requestNodeUpdate(openSocket);
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})
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//await interaction.reply(`**Online Sockets: '${sockets}'**`);
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await interaction.reply('**Pong.**');
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//await interaction.channel.send('**Pong.**');
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} catch (err) {
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console.error(err);
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// await interaction.reply(err.toString());
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}
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}
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