Adding functional usage of client self updater #10
- Added update command to the server - Server can request nodes update - Nodes have an 'endpoint' for updating - Fixes to the install script
This commit is contained in:
@@ -24,8 +24,10 @@ export const checkForUpdates = async () => {
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console.log('Update completed successfully. Restarting the application...');
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console.log('Update completed successfully. Restarting the application...');
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// Restart the application to apply the updates
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// Restart the application to apply the updates
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restartApplication();
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restartApplication();
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return true
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} else {
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} else {
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console.log('The application is up to date.');
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console.log('The application is up to date.');
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return false
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}
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}
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} catch (error) {
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} catch (error) {
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console.error('Error checking for updates:', error);
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console.error('Error checking for updates:', error);
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@@ -1,5 +1,5 @@
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import { io } from "socket.io-client";
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import { io } from "socket.io-client";
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import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem } from "./socketClientWrappers.mjs";
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import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem, nodeUpdate } from "./socketClientWrappers.mjs";
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/**
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/**
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* Initialize the socket connection with the server, this will handle disconnects within itself
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* Initialize the socket connection with the server, this will handle disconnects within itself
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@@ -24,6 +24,9 @@ export const initSocketConnection = async (localNodeConfig) => {
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});
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});
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// Node events/commands
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// Node events/commands
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// Requested the node update itself
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socket.on('node-update', nodeUpdate);
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// Requested to join a discord guild and listen to a system
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// Requested to join a discord guild and listen to a system
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socket.on('node-join', nodeJoinServer);
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socket.on('node-join', nodeJoinServer);
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@@ -1,5 +1,17 @@
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import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
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import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
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import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
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import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
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import { checkForUpdates } from './selfUpdater.mjs';
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/**
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* Check if the bot has an update available
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* @param {any} socketCallback The callback function to return the result
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* @callback {boolean} If the node has an update available or not
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*/
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export const nodeUpdate = async (socketCallback) => {
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socketCallback(await checkForUpdates());
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}
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/**
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/**
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* Wrapper to log into the server
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* Wrapper to log into the server
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@@ -15,6 +27,7 @@ export const logIntoServerWrapper = async (socket, localNodeConfig) => {
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sendNodeUpdateWrapper(socket, localNodeConfig);
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sendNodeUpdateWrapper(socket, localNodeConfig);
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}
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}
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/**
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/**
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* Send the server an update
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* Send the server an update
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* @param {any} socket The socket connection with the server
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* @param {any} socket The socket connection with the server
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@@ -32,7 +45,7 @@ export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
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* Join the requested server VC and listen to the requested system
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* Join the requested server VC and listen to the requested system
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* @param {object} joinData The object containing all the information to join the server
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* @param {object} joinData The object containing all the information to join the server
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*/
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*/
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export const nodeJoinServer = async (joinData) => {
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export const nodeJoinServer = async (joinData) => {
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await joinDiscordVC(joinData);
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await joinDiscordVC(joinData);
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}
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}
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@@ -52,7 +65,7 @@ export const nodeLeaveServer = async (guildId) => {
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* @callback {boolean} If the node is connected to VC in the given guild
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* @callback {boolean} If the node is connected to VC in the given guild
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*/
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*/
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export const nodeCheckStatus = async (guildId, socketCallback) => {
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export const nodeCheckStatus = async (guildId, socketCallback) => {
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socketCallback(await checkIfDiscordVCConnected(guildId));
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socketCallback(await checkIfDiscordVCConnected(guildId));
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}
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}
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@@ -64,7 +77,7 @@ export const nodeCheckStatus = async (guildId, socketCallback) => {
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* @callback {any}
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* @callback {any}
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*/
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*/
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export const nodeGetUsername = async (guildId, socketCallback) => {
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export const nodeGetUsername = async (guildId, socketCallback) => {
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socketCallback(await getDiscordUsername(guildId));
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socketCallback(await getDiscordUsername(guildId));
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}
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}
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@@ -76,6 +89,7 @@ export const nodeCheckDiscordClientStatus = async (socketCallback) => {
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socketCallback(await checkIfClientIsOpen());
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socketCallback(await checkIfClientIsOpen());
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}
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}
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/**
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/**
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* Check what system the local node is currently listening to
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* Check what system the local node is currently listening to
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* @callback {boolean} If the node has an open discord client or not
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* @callback {boolean} If the node has an open discord client or not
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@@ -49,7 +49,7 @@ prompt_nearby_system() {
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fi
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fi
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echo "\"$system_name\": {
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echo "\"$system_name\": {
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\"frequencies\": [$(echo "$frequencies" | sed 's/,/","/g')],
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\"frequencies\": [\"$(echo "$frequencies" | sed 's/,/","/g')\"],
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\"mode\": \"$mode\",
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\"mode\": \"$mode\",
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\"trunkFile\": \"$trunk_file\",
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\"trunkFile\": \"$trunk_file\",
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\"whitelistFile\": \"$whitelist_file\"
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\"whitelistFile\": \"$whitelist_file\"
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@@ -113,7 +113,7 @@ systems_json="${systems_json%,}" # Remove trailing comma
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systems_json+="}"
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systems_json+="}"
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# Append the created systems to the presets file
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# Append the created systems to the presets file
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mkdir ./config
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mkdir -p ./config
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echo "$systems_json" >> "./config/radioPresets.json"
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echo "$systems_json" >> "./config/radioPresets.json"
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echo "Systems added to radioPresets.json."
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echo "Systems added to radioPresets.json."
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32
server/discordBot/commands/update.mjs
Normal file
32
server/discordBot/commands/update.mjs
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@@ -0,0 +1,32 @@
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import { SlashCommandBuilder } from 'discord.js';
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import { requestNodeUpdate } from '../../modules/socketServerWrappers.mjs';
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// Exporting data property that contains the command structure for discord including any params
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export const data = new SlashCommandBuilder()
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.setName('update')
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.setDescription('Updates all nodes currently logged on');
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// Exporting other properties
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export const example = "/update"; // An example of how the command would be run in discord chat, this will be used for the help command
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export const deferInitialReply = false; // If we the initial reply in discord should be deferred. This gives extra time to respond, however the method of replying is different.
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/**
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* The function to run when the command is called by a discord user
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export const execute = async (nodeIo, interaction) => {
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try {
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const sockets = await nodeIo.allSockets();
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console.log("All open sockets: ",sockets);
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await sockets.map(openSocket => {
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requestNodeUpdate(openSocket);
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})
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//await interaction.reply(`**Online Sockets: '${sockets}'**`);
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await interaction.reply('**Pong.**');
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//await interaction.channel.send('**Pong.**');
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} catch (err) {
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console.error(err);
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// await interaction.reply(err.toString());
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}
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}
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@@ -282,4 +282,19 @@ export const requestNodeJoinSystem = async (socket, systemName, discordChanelId)
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export const requestBotLeaveServer = async (socket, guildId) => {
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export const requestBotLeaveServer = async (socket, guildId) => {
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// Send the command to the node
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// Send the command to the node
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await sendNodeCommand(socket, "node-leave", guildId);
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await sendNodeCommand(socket, "node-leave", guildId);
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}
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/**
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* Requset a given socket node to update themselves
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* @param {any} socket The socket object of the node to request to update
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*/
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export const requestNodeUpdate = async (socket) => {
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await sendNodeCommand(socket, 'node-update', (status) => {
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if (status) {
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console.log("Node is out of date, updating now", socket.node.name);
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} else {
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console.log("Node is up to date", socket.node.name);
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}
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});
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}
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}
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