Adding functional usage of client self updater #10

- Added update command to the server
- Server can request nodes update
- Nodes have an 'endpoint' for updating
- Fixes to the install script
This commit is contained in:
Logan Cusano
2024-03-03 20:49:29 -05:00
parent 976c44838e
commit 956dc89107
6 changed files with 72 additions and 6 deletions

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@@ -24,8 +24,10 @@ export const checkForUpdates = async () => {
console.log('Update completed successfully. Restarting the application...'); console.log('Update completed successfully. Restarting the application...');
// Restart the application to apply the updates // Restart the application to apply the updates
restartApplication(); restartApplication();
return true
} else { } else {
console.log('The application is up to date.'); console.log('The application is up to date.');
return false
} }
} catch (error) { } catch (error) {
console.error('Error checking for updates:', error); console.error('Error checking for updates:', error);

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@@ -1,5 +1,5 @@
import { io } from "socket.io-client"; import { io } from "socket.io-client";
import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem } from "./socketClientWrappers.mjs"; import { logIntoServerWrapper, nodeCheckStatus, nodeJoinServer, nodeLeaveServer, nodeGetUsername, nodeCheckDiscordClientStatus, nodeCheckCurrentSystem, nodeUpdate } from "./socketClientWrappers.mjs";
/** /**
* Initialize the socket connection with the server, this will handle disconnects within itself * Initialize the socket connection with the server, this will handle disconnects within itself
@@ -24,6 +24,9 @@ export const initSocketConnection = async (localNodeConfig) => {
}); });
// Node events/commands // Node events/commands
// Requested the node update itself
socket.on('node-update', nodeUpdate);
// Requested to join a discord guild and listen to a system // Requested to join a discord guild and listen to a system
socket.on('node-join', nodeJoinServer); socket.on('node-join', nodeJoinServer);

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@@ -1,5 +1,17 @@
import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs'; import { checkIfDiscordVCConnected, joinDiscordVC, leaveDiscordVC, getDiscordUsername, checkIfClientIsOpen } from '../discordAudioBot/dabWrappers.mjs';
import { getCurrentSystem } from '../op25Handler/op25Handler.mjs'; import { getCurrentSystem } from '../op25Handler/op25Handler.mjs';
import { checkForUpdates } from './selfUpdater.mjs';
/**
* Check if the bot has an update available
* @param {any} socketCallback The callback function to return the result
* @callback {boolean} If the node has an update available or not
*/
export const nodeUpdate = async (socketCallback) => {
socketCallback(await checkForUpdates());
}
/** /**
* Wrapper to log into the server * Wrapper to log into the server
@@ -15,6 +27,7 @@ export const logIntoServerWrapper = async (socket, localNodeConfig) => {
sendNodeUpdateWrapper(socket, localNodeConfig); sendNodeUpdateWrapper(socket, localNodeConfig);
} }
/** /**
* Send the server an update * Send the server an update
* @param {any} socket The socket connection with the server * @param {any} socket The socket connection with the server
@@ -32,7 +45,7 @@ export const sendNodeUpdateWrapper = async (socket, localNodeConfig) => {
* Join the requested server VC and listen to the requested system * Join the requested server VC and listen to the requested system
* @param {object} joinData The object containing all the information to join the server * @param {object} joinData The object containing all the information to join the server
*/ */
export const nodeJoinServer = async (joinData) => { export const nodeJoinServer = async (joinData) => {
await joinDiscordVC(joinData); await joinDiscordVC(joinData);
} }
@@ -52,7 +65,7 @@ export const nodeLeaveServer = async (guildId) => {
* @callback {boolean} If the node is connected to VC in the given guild * @callback {boolean} If the node is connected to VC in the given guild
*/ */
export const nodeCheckStatus = async (guildId, socketCallback) => { export const nodeCheckStatus = async (guildId, socketCallback) => {
socketCallback(await checkIfDiscordVCConnected(guildId)); socketCallback(await checkIfDiscordVCConnected(guildId));
} }
@@ -64,7 +77,7 @@ export const nodeCheckStatus = async (guildId, socketCallback) => {
* @callback {any} * @callback {any}
*/ */
export const nodeGetUsername = async (guildId, socketCallback) => { export const nodeGetUsername = async (guildId, socketCallback) => {
socketCallback(await getDiscordUsername(guildId)); socketCallback(await getDiscordUsername(guildId));
} }
@@ -76,6 +89,7 @@ export const nodeCheckDiscordClientStatus = async (socketCallback) => {
socketCallback(await checkIfClientIsOpen()); socketCallback(await checkIfClientIsOpen());
} }
/** /**
* Check what system the local node is currently listening to * Check what system the local node is currently listening to
* @callback {boolean} If the node has an open discord client or not * @callback {boolean} If the node has an open discord client or not

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@@ -49,7 +49,7 @@ prompt_nearby_system() {
fi fi
echo "\"$system_name\": { echo "\"$system_name\": {
\"frequencies\": [$(echo "$frequencies" | sed 's/,/","/g')], \"frequencies\": [\"$(echo "$frequencies" | sed 's/,/","/g')\"],
\"mode\": \"$mode\", \"mode\": \"$mode\",
\"trunkFile\": \"$trunk_file\", \"trunkFile\": \"$trunk_file\",
\"whitelistFile\": \"$whitelist_file\" \"whitelistFile\": \"$whitelist_file\"
@@ -113,7 +113,7 @@ systems_json="${systems_json%,}" # Remove trailing comma
systems_json+="}" systems_json+="}"
# Append the created systems to the presets file # Append the created systems to the presets file
mkdir ./config mkdir -p ./config
echo "$systems_json" >> "./config/radioPresets.json" echo "$systems_json" >> "./config/radioPresets.json"
echo "Systems added to radioPresets.json." echo "Systems added to radioPresets.json."

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@@ -0,0 +1,32 @@
import { SlashCommandBuilder } from 'discord.js';
import { requestNodeUpdate } from '../../modules/socketServerWrappers.mjs';
// Exporting data property that contains the command structure for discord including any params
export const data = new SlashCommandBuilder()
.setName('update')
.setDescription('Updates all nodes currently logged on');
// Exporting other properties
export const example = "/update"; // An example of how the command would be run in discord chat, this will be used for the help command
export const deferInitialReply = false; // If we the initial reply in discord should be deferred. This gives extra time to respond, however the method of replying is different.
/**
* The function to run when the command is called by a discord user
* @param {any} nodeIo The nodeIO server for manipulation of sockets
* @param {any} interaction The interaction object
*/
export const execute = async (nodeIo, interaction) => {
try {
const sockets = await nodeIo.allSockets();
console.log("All open sockets: ",sockets);
await sockets.map(openSocket => {
requestNodeUpdate(openSocket);
})
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
await interaction.reply('**Pong.**');
//await interaction.channel.send('**Pong.**');
} catch (err) {
console.error(err);
// await interaction.reply(err.toString());
}
}

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@@ -282,4 +282,19 @@ export const requestNodeJoinSystem = async (socket, systemName, discordChanelId)
export const requestBotLeaveServer = async (socket, guildId) => { export const requestBotLeaveServer = async (socket, guildId) => {
// Send the command to the node // Send the command to the node
await sendNodeCommand(socket, "node-leave", guildId); await sendNodeCommand(socket, "node-leave", guildId);
}
/**
* Requset a given socket node to update themselves
* @param {any} socket The socket object of the node to request to update
*/
export const requestNodeUpdate = async (socket) => {
await sendNodeCommand(socket, 'node-update', (status) => {
if (status) {
console.log("Node is out of date, updating now", socket.node.name);
} else {
console.log("Node is up to date", socket.node.name);
}
});
} }