Functional join command server side

This commit is contained in:
Logan Cusano
2024-02-11 02:45:40 -05:00
parent 93d6eecfbf
commit b78fa8307d
3 changed files with 117 additions and 22 deletions

View File

@@ -1,23 +1,116 @@
import { SlashCommandBuilder } from 'discord.js';
import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
import { requestNodeJoinSystem } from '../../modules/socketServerWrappers.mjs';
import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongoSystemsWrappers.mjs';
// Exporting data property
export const data = new SlashCommandBuilder()
.setName('join')
.setDescription('Replies with your input!');
.setDescription('Listen to the selected radio system in your channel')
.addStringOption(system =>
system.setName('system')
.setDescription('The radio system you would like to listen to')
.setRequired(true)
.setAutocomplete(true));
export async function autocomplete(interaction) {
const focusedValue = interaction.options.getFocused();
const choices = await getAllSystems();
const filtered = choices.filter(choice => choice.name.startsWith(focusedValue));
console.log(focusedValue, choices, filtered);
await interaction.respond(
filtered.map(choice => ({ name: choice.name, value: choice.name })),
);
}
// Exporting other properties
export const example = "/join";
export const deferInitialReply = false;
export const deferInitialReply = true;
// Exporting execute function
export async function execute(nodeIo, interaction) {
// Check if the user is in a VC
if (!interaction.member.voice.channel) { return await interaction.reply({ content: 'You need to enter a voice channel before use the command', ephemeral: true }) }
// Grab the channel if the user is connected to VC
const channelToJoin = interaction.member.voice.channel;
// Get the selected system option from the command interaction
const selectedSystem = interaction.options.getString('system');
try {
const sockets = await nodeIo.allSockets();
console.log("All open sockets: ",sockets);
console.log("Open Socket: ", sockets.values(), nodeIo.sockets.sockets.get(sockets[0]))
//await interaction.reply(`**Online Sockets: '${sockets}'**`);
await interaction.reply('**Pong.**');
//await interaction.channel.send('**Pong.**');
// Get all open socket nodes
const openSockets = await nodeIo.allSockets(); // TODO - Filter the returned nodes to only nodes that have the radio capability
console.log("All open sockets: ", openSockets);
// Get the selected system object from the DB
const system = await getSystemByName(selectedSystem);
// Function wrapper to request the selected/only node to join the selected system
const joinSelectedNode = async (selectedNodeSocketId) => {
const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
console.log("Joining selected open socket:", openSocket.id, system.name, channelToJoin.id, openSocket.node.name);
// Ask the node to join the selected channel and system
await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id);
}
var availableNodes = [];
// Check each open socket to see if the ID is included in the selected system
await openSockets.forEach(openSocket => {
openSocket = nodeIo.sockets.sockets.get(openSocket);
// TODO - Determine if the node is already connected elsewhere
// Check if this node has the requested system, if so add it to the availble array
if (system.nodes.includes(openSocket.node.nuid)) {
availableNodes.push(openSocket);
}
});
console.log("Availble nodes:", availableNodes, availableNodes.map(socket => socket.node.name));
// If there are no available nodes, let the user know there are none available
if (availableNodes.length == 0) {
// There are no nodes availble for the requested system
return await interaction.editReply("The selected system has no available nodes");
} else if (availableNodes.length == 1) {
// There is only one node available for the requested system
// Request the node to join
await joinSelectedNode(availableNodes[0].id);
// Let the user know
await interaction.editReply({ content: `Ok ${interaction.member.id}, a bot will join your channel listening to *'${system.name}'* shortly`, components: [] });
} else if (availableNodes.length > 1) {
// There is more than one node availble for the requested system
const nodeSelectionButtons = []
// Create a button for each available node
for (const availableNode of availableNodes) {
nodeSelectionButtons.push(new ButtonBuilder().setCustomId(availableNode.id).setLabel(availableNode.node.name).setStyle(ButtonStyle.Primary));
}
const actionRow = new ActionRowBuilder().addComponents(nodeSelectionButtons);
// Reply to the user with the button prompts
const response = await interaction.editReply({
content: "Please select the Node you would like to join with this system",
components: [actionRow]
});
// Make sure the responding selection is from the user who initiated the command
const collectorFilter = i => i.user.id === interaction.user.id;
// Wait for the confirmation from the user on which node to join
try {
const selectedNode = await response.awaitMessageComponent({ filter: collectorFilter, time: 60_000 });
// Run the local wrapper to listen to the selected node
await joinSelectedNode(selectedNode.customId);
// Let the user know
await selectedNodeConfirmation.update({ content: `Ok ${interaction.member.id}, a bot will join your channel listening to *'${system.name}'*`, components: [] });
} catch (e) {
console.error(e);
// Timeout the prompt if the user doesn't interact with it
await interaction.editReply({ content: 'Confirmation not received within 1 minute, cancelling', components: [] });
}
}
} catch (err) {
console.error(err);
// await interaction.reply(err.toString());

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@@ -7,12 +7,10 @@ export async function execute(nodeIo, interaction) {
console.log("Interaction created for command: ", command);
// Execute autocomplete if the user is checking autocomplete
/*
if (interaction.isAutocomplete()) {
console.log("Running autocomplete for command: ", command.data.name);
return await command.autocomplete(interaction);
}
*/
// Check if the interaction is a command
if (!interaction.isChatInputCommand()) return;
@@ -24,5 +22,11 @@ export async function execute(nodeIo, interaction) {
console.log(`${interaction.member.user} is running '${interaction.commandName}'`);
// Defer the initial reply if the command has the parameter set
if (command.deferInitialReply) {
await interaction.deferReply();
}
// Execute the command
command.execute(nodeIo, interaction);
}

View File

@@ -36,7 +36,7 @@ export const nodeLoginWrapper = async (data, socket) => {
// Add the socket/node connection
socket.node = node;
socket.id = node.nuid;
//socket.id = node.nuid;
return;
}
@@ -151,15 +151,13 @@ const getSocketIdByNuid = async (nuid) => {
const requestNodeJoinPreset = async () => {
export const requestNodeJoinSystem = async (socket, systemName, discordChanelId) => {
// Check for System updates
// Test commands
setTimeout(() => {
// Check for open client IDs
const joinData = {
'clientID': "MTE5NjAwNTM2ODYzNjExMjk3Nw.GuCMXg.24iNNofNNumq46FIj68zMe9RmQgugAgfrvelEA",
'channelID': "367396189529833476",
'preset': ""
'channelID': discordChanelId,
'preset': systemName
}
sendNodeCommand(socket, "node-join", joinData);
}, 2500)
}