Update for DRBv3

This commit is contained in:
Logan Cusano
2024-04-03 23:25:31 -04:00
parent 51027d794d
commit e84adaa9c4
3 changed files with 203 additions and 289 deletions

View File

@@ -3,6 +3,7 @@ from NoiseGatev2 import AudioStream
print('Getting a list of devices')
list_of_devices = AudioStream().list_devices()
print("----- INPUT DEVICES -----")
print("----- *You will likely want to pick from one of these devices* -----")
for inputDevice in list_of_devices['Input']:
print(f"{inputDevice}\t-\t{list_of_devices['Input'][inputDevice]}")

480
main.py
View File

@@ -1,301 +1,213 @@
import argparse, platform, os
from discord import Intents, Client, Member, opus
# Python client file (client.py)
import argparse
import logging
import os
import platform
import socketio
import asyncio
from discord import Intents, opus
from discord.ext import commands
from NoiseGatev2 import NoiseGate
# Load the proper OPUS library for the device being used
async def load_opus():
# Check the system type and load the correct library
# Linux ARM AARCH64 running 32bit OS
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
sio = socketio.AsyncClient()
client = None
device_id = None
ng_threshold = None
### Core functions
def load_opus():
processor = platform.machine()
print("Processor: ", processor)
logger.info(f"Processor: {processor}")
if os.name == 'nt':
if processor == "AMD64":
print(f"Loaded OPUS library for AMD64")
opus.load_opus('./opus/libopus_amd64.dll')
return "AMD64"
opus_path = './opus/libopus_amd64.dll' if processor == "AMD64" else None
else:
if processor == "aarch64":
print(f"Loaded OPUS library for aarch64")
opus.load_opus('./opus/libopus_aarcch64.so')
return "aarch64"
elif processor == "armv7l":
print(f"Loaded OPUS library for armv7l")
opus.load_opus('./opus/libopus_armv7l.so')
return "armv7l"
opus_path = './opus/libopus_aarcch64.so' if processor == "aarch64" else './opus/libopus_armv7l.so'
if opus_path:
opus.load_opus(opus_path)
logger.info(f"Loaded OPUS library from {opus_path}")
return True
else:
logger.error("Unsupported architecture or OS.")
return False
def main(clientId='OTQzNzQyMDQwMjU1MTE1MzA0.Yg3eRA.ZxEbRr55xahjfaUmPY8pmS-RHTY', channelId=367396189529833476, NGThreshold=50, deviceId=1):
intents = Intents.default()
async def join_voice_channel(channel_id):
global device_id, ng_threshold
channel = client.get_channel(int(channel_id))
logger.info(f"Joining voice channel {channel}")
voice_connection = await channel.connect(timeout=60.0, reconnect=True)
if opus.is_loaded():
logger.info("OPUS library loaded successfully")
stream_handler = NoiseGate(
_input_device_index=device_id,
_voice_connection=voice_connection,
_noise_gate_threshold=ng_threshold
)
stream_handler.run()
logger.info("Audio stream started")
return True
else:
logger.error("Failed to load OPUS library")
return False
async def leave_voice_channel(guild_id):
guild = await client.fetch_guild(guild_id)
logger.info(f"Leaving voice channel in guild {guild}")
voice_client = guild.voice_client
if voice_client:
await voice_client.disconnect()
logger.info("Disconnected from voice channel")
else:
logger.info("Not connected to any voice channel in the guild")
# Check if the client needs to open
if len(check_for_open_vc_connections()) <= 0:
# Tell the server the client is going to close
return False
return True
def check_for_open_vc_connections():
return client.voice_clients
def check_if_discord_vc_connected(guild_id):
if client:
return any(int(vc.guild.id) == int(guild_id) for vc in client.voice_clients)
return False
async def get_discord_username(guild_id):
try:
guild = await client.fetch_guild(guild_id)
member = await guild.fetch_member(get_discord_id())
if member.nick:
print(f"Username: {member.nick}")
return member.nick
print(f"Username: {client.user.name if client.user else None}")
return client.user.name if client.user else None
except Exception as e:
logging.warning(e)
return None
def check_if_client_is_open():
if client:
return client.is_ready()
return False
def get_discord_id():
print(f"ID: {client.user.id if client.user else None}")
return int(client.user.id) if client.user else None
async def on_connect():
logger.info("Connected to WebSocket server")
async def on_disconnect():
logger.info("Disconnected from WebSocket server")
### Socket Events
@sio.event
async def connect_error():
logger.error("Connection to WebSocket server failed")
@sio.event
async def join_server(data):
logger.info(f"Received command to join server: {data['channelId']}")
return await join_voice_channel(data['channelId'])
@sio.event
async def leave_server(data):
logger.info(f"Received command to leave server: {data['guild_id']}")
return await leave_voice_channel(data['guild_id'])
@sio.event
async def check_discord_vc_connected(data):
return check_if_discord_vc_connected(data['guild_id'])
@sio.event
async def request_discord_username(data):
return await get_discord_username(data['guild_id'])
@sio.event
async def check_client_is_open():
return check_if_client_is_open()
@sio.event
async def request_discord_id():
return get_discord_id()
async def on_ready():
logger.info(f"We have logged in as {client.user}")
logger.info("Loading OPUS library")
if not load_opus():
return
# Send update to socket server
try:
logger.info('Emitting to the server')
await sio.emit('discord_ready', {'message': 'Discord bot is ready'})
except Exception as e:
logger.error(f"Error emitting to the server: {e}")
logger.info('Server not ready yet')
async def main(args):
global client, device_id, ng_threshold
# Connect to the WebSocket server
await sio.connect('http://127.0.0.1:{}'.format(args.websocket_port), namespaces=['/'])
logger.info("Connecting to WebSocket server...")
intents = Intents.default()
client = commands.Bot(command_prefix='!', intents=intents)
@client.event
async def on_ready():
print(f'We have logged in as {client.user}')
device_id = args.device_id
ng_threshold = args.ng_threshold
channelIdToJoin = client.get_channel(channelId)
print("Channel", channelIdToJoin)
client.add_listener(on_connect)
client.add_listener(on_disconnect)
client.add_listener(on_ready)
print("Loading opus")
await load_opus()
if opus.is_loaded():
print("Joining voice")
channelConnection = await channelIdToJoin.connect(timeout=60.0, reconnect=True)
print("Voice Connected")
streamHandler = NoiseGate(
_input_device_index=deviceId,
_voice_connection=channelConnection,
_noise_gate_threshold=NGThreshold)
# Start the audio stream
streamHandler.run()
print("stream running")
await client.start(args.client_id)
client.run(clientId)
parser = argparse.ArgumentParser()
parser.add_argument("deviceId", type=int, help="The ID of the audio device to use")
parser.add_argument("channelId", type=int, help="The ID of the voice channel to use")
parser.add_argument("clientId", type=str, help="The discord client ID")
parser.add_argument("-n", "--NGThreshold", type=int, help="Change the noisegate threshold. This defaults to 50")
args = parser.parse_args()
if (not args.NGThreshold):
args.NGThreshold = 50
print("Arguments:", args)
main(
clientId=args.clientId,
channelId=args.channelId,
NGThreshold=args.NGThreshold,
deviceId=args.deviceId
)
def parse_arguments():
parser = argparse.ArgumentParser()
parser.add_argument("device_id", type=int, help="The ID of the audio device to use")
parser.add_argument("client_id", type=str, help="The Discord client ID")
parser.add_argument("websocket_port", type=int, help="The port of the WebSocket server")
parser.add_argument("-n", "--ng_threshold", type=int, default=50,
help="Change the noise gate threshold. Defaults to 50")
return parser.parse_args()
#import asyncio
#import functools
#import itertools
#import math
#import random
#
#import discord
#from async_timeout import timeout
#from discord.ext import commands
#
#
#class VoiceError(Exception):
# pass
#
#
#class VoiceState:
# def __init__(self, bot: commands.Bot, ctx: commands.Context):
# self.bot = bot
# self._ctx = ctx
#
# self.current = None
# self.voice = None
# self.next = asyncio.Event()
# self.songs = SongQueue()
#
# self._loop = False
# self._volume = 0.5
# self.skip_votes = set()
#
# self.audio_player = bot.loop.create_task(self.audio_player_task())
#
# def __del__(self):
# self.audio_player.cancel()
#
# @property
# def loop(self):
# return self._loop
#
# @loop.setter
# def loop(self, value: bool):
# self._loop = value
#
# @property
# def volume(self):
# return self._volume
#
# @volume.setter
# def volume(self, value: float):
# self._volume = value
#
# @property
# def is_playing(self):
# return self.voice and self.current
#
# async def audio_player_task(self):
# while True:
# self.next.clear()
#
# if not self.loop:
# # Try to get the next song within 3 minutes.
# # If no song will be added to the queue in time,
# # the player will disconnect due to performance
# # reasons.
# try:
# async with timeout(180): # 3 minutes
# self.current = await self.songs.get()
# except asyncio.TimeoutError:
# self.bot.loop.create_task(self.stop())
# return
#
# self.current.source.volume = self._volume
# self.voice.play(self.current.source, after=self.play_next_song)
# await self.current.source.channel.send(embed=self.current.create_embed())
#
# await self.next.wait()
#
# def play_next_song(self, error=None):
# if error:
# raise VoiceError(str(error))
#
# self.next.set()
#
# def skip(self):
# self.skip_votes.clear()
#
# if self.is_playing:
# self.voice.stop()
#
# async def stop(self):
# self.songs.clear()
#
# if self.voice:
# await self.voice.disconnect()
# self.voice = None
#
#
#class Music(commands.Cog):
# def __init__(self, bot: commands.Bot):
# self.bot = bot
# self.voice_states = {}
#
# def get_voice_state(self, ctx: commands.Context):
# state = self.voice_states.get(ctx.guild.id)
# if not state:
# state = VoiceState(self.bot, ctx)
# self.voice_states[ctx.guild.id] = state
#
# return state
#
# def cog_unload(self):
# for state in self.voice_states.values():
# self.bot.loop.create_task(state.stop())
#
# def cog_check(self, ctx: commands.Context):
# if not ctx.guild:
# raise commands.NoPrivateMessage('This command can\'t be used in DM channels.')
#
# return True
#
# async def cog_before_invoke(self, ctx: commands.Context):
# ctx.voice_state = self.get_voice_state(ctx)
#
# async def cog_command_error(self, ctx: commands.Context, error: commands.CommandError):
# await ctx.send('An error occurred: {}'.format(str(error)))
#
# @commands.command(name='join', invoke_without_subcommand=True)
# async def _join(self, ctx: commands.Context):
# """Joins a voice channel."""
#
# destination = ctx.author.voice.channel
# if ctx.voice_state.voice:
# await ctx.voice_state.voice.move_to(destination)
# return
#
# ctx.voice_state.voice = await destination.connect()
#
# @commands.command(name='summon')
# @commands.has_permissions(manage_guild=True)
# async def _summon(self, ctx: commands.Context, *, channel: discord.VoiceChannel = None):
# """Summons the bot to a voice channel.
#
# If no channel was specified, it joins your channel.
# """
#
# if not channel and not ctx.author.voice:
# raise VoiceError('You are neither connected to a voice channel nor specified a channel to join.')
#
# destination = channel or ctx.author.voice.channel
# if ctx.voice_state.voice:
# await ctx.voice_state.voice.move_to(destination)
# return
#
# ctx.voice_state.voice = await destination.connect()
#
# @commands.command(name='leave', aliases=['disconnect'])
# @commands.has_permissions(manage_guild=True)
# async def _leave(self, ctx: commands.Context):
# """Clears the queue and leaves the voice channel."""
#
# if not ctx.voice_state.voice:
# return await ctx.send('Not connected to any voice channel.')
#
# await ctx.voice_state.stop()
# del self.voice_states[ctx.guild.id]
#
# @commands.command(name='play')
# async def _play(self, ctx: commands.Context, *, search: str):
# """Plays a song.
#
# If there are songs in the queue, this will be queued until the
# other songs finished playing.
#
# This command automatically searches from various sites if no URL is provided.
# A list of these sites can be found here: https://rg3.github.io/youtube-dl/supportedsites.html
# """
#
# if not ctx.voice_state.voice:
# await ctx.invoke(self._join)
#
# async with ctx.typing():
# try:
# source = await YTDLSource.create_source(ctx, search, loop=self.bot.loop)
# except YTDLError as e:
# await ctx.send('An error occurred while processing this request: {}'.format(str(e)))
# else:
# song = Song(source)
#
# await ctx.voice_state.songs.put(song)
# await ctx.send('Enqueued {}'.format(str(source)))
#
# @_join.before_invoke
# @_play.before_invoke
# async def ensure_voice_state(self, ctx: commands.Context):
# if not ctx.author.voice or not ctx.author.voice.channel:
# raise commands.CommandError('You are not connected to any voice channel.')
#
# if ctx.voice_client:
# if ctx.voice_client.channel != ctx.author.voice.channel:
# raise commands.CommandError('Bot is already in a voice channel.')
#
#intents = discord.Intents.default()
#intents.message_content = True
#
#bot = commands.Bot('music.', description="Brent's Revenge", intents=intents)
#bot.add_cog(Music(bot))
#
#
#@bot.event
#async def on_ready():
# print('Logged in as:\n{0.user.name}\n{0.user.id}'.format(bot))
#
#bot.run('OTQzNzQyMDQwMjU1MTE1MzA0.Yg3eRA.ZxEbRr55xahjfaUmPY8pmS-RHTY')
if __name__ == "__main__":
args = parse_arguments()
logger.info("Arguments: %s", args)
asyncio.run(main(args))

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@@ -1,5 +1,6 @@
discord^=2.2.3
PyNaCl^=1.5.0
pyaudio^=0.2.13
numpy^=1.24.3
argparse
discord==2.3.2
PyNaCl==1.5.0
pyaudio==0.2.14
numpy==1.26.4
argparse
python-socketio[client]