Update for DRBv3
This commit is contained in:
@@ -3,6 +3,7 @@ from NoiseGatev2 import AudioStream
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print('Getting a list of devices')
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list_of_devices = AudioStream().list_devices()
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print("----- INPUT DEVICES -----")
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print("----- *You will likely want to pick from one of these devices* -----")
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for inputDevice in list_of_devices['Input']:
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print(f"{inputDevice}\t-\t{list_of_devices['Input'][inputDevice]}")
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480
main.py
480
main.py
@@ -1,301 +1,213 @@
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import argparse, platform, os
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from discord import Intents, Client, Member, opus
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# Python client file (client.py)
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import argparse
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import logging
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import os
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import platform
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import socketio
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import asyncio
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from discord import Intents, opus
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from discord.ext import commands
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from NoiseGatev2 import NoiseGate
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# Load the proper OPUS library for the device being used
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async def load_opus():
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# Check the system type and load the correct library
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# Linux ARM AARCH64 running 32bit OS
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logging.basicConfig(level=logging.INFO)
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logger = logging.getLogger(__name__)
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sio = socketio.AsyncClient()
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client = None
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device_id = None
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ng_threshold = None
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### Core functions
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def load_opus():
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processor = platform.machine()
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print("Processor: ", processor)
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logger.info(f"Processor: {processor}")
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if os.name == 'nt':
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if processor == "AMD64":
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print(f"Loaded OPUS library for AMD64")
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opus.load_opus('./opus/libopus_amd64.dll')
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return "AMD64"
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opus_path = './opus/libopus_amd64.dll' if processor == "AMD64" else None
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else:
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if processor == "aarch64":
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print(f"Loaded OPUS library for aarch64")
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opus.load_opus('./opus/libopus_aarcch64.so')
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return "aarch64"
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elif processor == "armv7l":
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print(f"Loaded OPUS library for armv7l")
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opus.load_opus('./opus/libopus_armv7l.so')
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return "armv7l"
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opus_path = './opus/libopus_aarcch64.so' if processor == "aarch64" else './opus/libopus_armv7l.so'
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if opus_path:
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opus.load_opus(opus_path)
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logger.info(f"Loaded OPUS library from {opus_path}")
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return True
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else:
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logger.error("Unsupported architecture or OS.")
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return False
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def main(clientId='OTQzNzQyMDQwMjU1MTE1MzA0.Yg3eRA.ZxEbRr55xahjfaUmPY8pmS-RHTY', channelId=367396189529833476, NGThreshold=50, deviceId=1):
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intents = Intents.default()
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async def join_voice_channel(channel_id):
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global device_id, ng_threshold
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channel = client.get_channel(int(channel_id))
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logger.info(f"Joining voice channel {channel}")
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voice_connection = await channel.connect(timeout=60.0, reconnect=True)
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if opus.is_loaded():
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logger.info("OPUS library loaded successfully")
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stream_handler = NoiseGate(
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_input_device_index=device_id,
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_voice_connection=voice_connection,
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_noise_gate_threshold=ng_threshold
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)
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stream_handler.run()
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logger.info("Audio stream started")
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return True
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else:
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logger.error("Failed to load OPUS library")
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return False
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async def leave_voice_channel(guild_id):
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guild = await client.fetch_guild(guild_id)
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logger.info(f"Leaving voice channel in guild {guild}")
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voice_client = guild.voice_client
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if voice_client:
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await voice_client.disconnect()
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logger.info("Disconnected from voice channel")
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else:
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logger.info("Not connected to any voice channel in the guild")
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# Check if the client needs to open
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if len(check_for_open_vc_connections()) <= 0:
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# Tell the server the client is going to close
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return False
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return True
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def check_for_open_vc_connections():
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return client.voice_clients
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def check_if_discord_vc_connected(guild_id):
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if client:
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return any(int(vc.guild.id) == int(guild_id) for vc in client.voice_clients)
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return False
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async def get_discord_username(guild_id):
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try:
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guild = await client.fetch_guild(guild_id)
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member = await guild.fetch_member(get_discord_id())
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if member.nick:
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print(f"Username: {member.nick}")
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return member.nick
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print(f"Username: {client.user.name if client.user else None}")
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return client.user.name if client.user else None
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except Exception as e:
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logging.warning(e)
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return None
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def check_if_client_is_open():
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if client:
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return client.is_ready()
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return False
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def get_discord_id():
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print(f"ID: {client.user.id if client.user else None}")
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return int(client.user.id) if client.user else None
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async def on_connect():
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logger.info("Connected to WebSocket server")
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async def on_disconnect():
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logger.info("Disconnected from WebSocket server")
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### Socket Events
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@sio.event
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async def connect_error():
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logger.error("Connection to WebSocket server failed")
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@sio.event
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async def join_server(data):
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logger.info(f"Received command to join server: {data['channelId']}")
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return await join_voice_channel(data['channelId'])
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@sio.event
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async def leave_server(data):
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logger.info(f"Received command to leave server: {data['guild_id']}")
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return await leave_voice_channel(data['guild_id'])
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@sio.event
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async def check_discord_vc_connected(data):
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return check_if_discord_vc_connected(data['guild_id'])
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@sio.event
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async def request_discord_username(data):
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return await get_discord_username(data['guild_id'])
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@sio.event
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async def check_client_is_open():
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return check_if_client_is_open()
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@sio.event
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async def request_discord_id():
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return get_discord_id()
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async def on_ready():
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logger.info(f"We have logged in as {client.user}")
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logger.info("Loading OPUS library")
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if not load_opus():
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return
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# Send update to socket server
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try:
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logger.info('Emitting to the server')
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await sio.emit('discord_ready', {'message': 'Discord bot is ready'})
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except Exception as e:
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logger.error(f"Error emitting to the server: {e}")
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logger.info('Server not ready yet')
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async def main(args):
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global client, device_id, ng_threshold
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# Connect to the WebSocket server
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await sio.connect('http://127.0.0.1:{}'.format(args.websocket_port), namespaces=['/'])
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logger.info("Connecting to WebSocket server...")
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intents = Intents.default()
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client = commands.Bot(command_prefix='!', intents=intents)
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@client.event
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async def on_ready():
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print(f'We have logged in as {client.user}')
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device_id = args.device_id
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ng_threshold = args.ng_threshold
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channelIdToJoin = client.get_channel(channelId)
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print("Channel", channelIdToJoin)
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client.add_listener(on_connect)
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client.add_listener(on_disconnect)
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client.add_listener(on_ready)
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print("Loading opus")
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await load_opus()
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if opus.is_loaded():
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print("Joining voice")
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channelConnection = await channelIdToJoin.connect(timeout=60.0, reconnect=True)
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print("Voice Connected")
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streamHandler = NoiseGate(
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_input_device_index=deviceId,
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_voice_connection=channelConnection,
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_noise_gate_threshold=NGThreshold)
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# Start the audio stream
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streamHandler.run()
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print("stream running")
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await client.start(args.client_id)
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client.run(clientId)
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parser = argparse.ArgumentParser()
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parser.add_argument("deviceId", type=int, help="The ID of the audio device to use")
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parser.add_argument("channelId", type=int, help="The ID of the voice channel to use")
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parser.add_argument("clientId", type=str, help="The discord client ID")
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parser.add_argument("-n", "--NGThreshold", type=int, help="Change the noisegate threshold. This defaults to 50")
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args = parser.parse_args()
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if (not args.NGThreshold):
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args.NGThreshold = 50
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print("Arguments:", args)
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main(
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clientId=args.clientId,
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channelId=args.channelId,
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NGThreshold=args.NGThreshold,
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deviceId=args.deviceId
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)
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def parse_arguments():
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parser = argparse.ArgumentParser()
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parser.add_argument("device_id", type=int, help="The ID of the audio device to use")
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parser.add_argument("client_id", type=str, help="The Discord client ID")
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parser.add_argument("websocket_port", type=int, help="The port of the WebSocket server")
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parser.add_argument("-n", "--ng_threshold", type=int, default=50,
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help="Change the noise gate threshold. Defaults to 50")
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return parser.parse_args()
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#import asyncio
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#import functools
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#import itertools
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#import math
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#import random
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#
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#import discord
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#from async_timeout import timeout
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#from discord.ext import commands
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#
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#
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#class VoiceError(Exception):
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# pass
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#
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#
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#class VoiceState:
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# def __init__(self, bot: commands.Bot, ctx: commands.Context):
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# self.bot = bot
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# self._ctx = ctx
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#
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# self.current = None
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# self.voice = None
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# self.next = asyncio.Event()
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# self.songs = SongQueue()
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#
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# self._loop = False
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# self._volume = 0.5
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# self.skip_votes = set()
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#
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# self.audio_player = bot.loop.create_task(self.audio_player_task())
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#
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# def __del__(self):
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# self.audio_player.cancel()
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#
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# @property
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# def loop(self):
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# return self._loop
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#
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# @loop.setter
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# def loop(self, value: bool):
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# self._loop = value
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#
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# @property
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# def volume(self):
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# return self._volume
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#
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# @volume.setter
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# def volume(self, value: float):
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# self._volume = value
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#
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# @property
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# def is_playing(self):
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# return self.voice and self.current
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#
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# async def audio_player_task(self):
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# while True:
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# self.next.clear()
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#
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# if not self.loop:
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# # Try to get the next song within 3 minutes.
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# # If no song will be added to the queue in time,
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# # the player will disconnect due to performance
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# # reasons.
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# try:
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# async with timeout(180): # 3 minutes
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# self.current = await self.songs.get()
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# except asyncio.TimeoutError:
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# self.bot.loop.create_task(self.stop())
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# return
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#
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# self.current.source.volume = self._volume
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# self.voice.play(self.current.source, after=self.play_next_song)
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# await self.current.source.channel.send(embed=self.current.create_embed())
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#
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# await self.next.wait()
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#
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# def play_next_song(self, error=None):
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# if error:
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# raise VoiceError(str(error))
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#
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# self.next.set()
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#
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# def skip(self):
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# self.skip_votes.clear()
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#
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# if self.is_playing:
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# self.voice.stop()
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#
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# async def stop(self):
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# self.songs.clear()
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#
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# if self.voice:
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# await self.voice.disconnect()
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# self.voice = None
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#
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#
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#class Music(commands.Cog):
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# def __init__(self, bot: commands.Bot):
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# self.bot = bot
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# self.voice_states = {}
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#
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# def get_voice_state(self, ctx: commands.Context):
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# state = self.voice_states.get(ctx.guild.id)
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# if not state:
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# state = VoiceState(self.bot, ctx)
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# self.voice_states[ctx.guild.id] = state
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#
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# return state
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#
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# def cog_unload(self):
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# for state in self.voice_states.values():
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# self.bot.loop.create_task(state.stop())
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#
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# def cog_check(self, ctx: commands.Context):
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# if not ctx.guild:
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# raise commands.NoPrivateMessage('This command can\'t be used in DM channels.')
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#
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# return True
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#
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# async def cog_before_invoke(self, ctx: commands.Context):
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# ctx.voice_state = self.get_voice_state(ctx)
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#
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# async def cog_command_error(self, ctx: commands.Context, error: commands.CommandError):
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# await ctx.send('An error occurred: {}'.format(str(error)))
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#
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# @commands.command(name='join', invoke_without_subcommand=True)
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# async def _join(self, ctx: commands.Context):
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# """Joins a voice channel."""
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#
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# destination = ctx.author.voice.channel
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# if ctx.voice_state.voice:
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# await ctx.voice_state.voice.move_to(destination)
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# return
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#
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# ctx.voice_state.voice = await destination.connect()
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#
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# @commands.command(name='summon')
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# @commands.has_permissions(manage_guild=True)
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# async def _summon(self, ctx: commands.Context, *, channel: discord.VoiceChannel = None):
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# """Summons the bot to a voice channel.
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#
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# If no channel was specified, it joins your channel.
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# """
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#
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# if not channel and not ctx.author.voice:
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# raise VoiceError('You are neither connected to a voice channel nor specified a channel to join.')
|
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#
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# destination = channel or ctx.author.voice.channel
|
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# if ctx.voice_state.voice:
|
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# await ctx.voice_state.voice.move_to(destination)
|
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# return
|
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#
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# ctx.voice_state.voice = await destination.connect()
|
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#
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# @commands.command(name='leave', aliases=['disconnect'])
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# @commands.has_permissions(manage_guild=True)
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# async def _leave(self, ctx: commands.Context):
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# """Clears the queue and leaves the voice channel."""
|
||||
#
|
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# if not ctx.voice_state.voice:
|
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# return await ctx.send('Not connected to any voice channel.')
|
||||
#
|
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# await ctx.voice_state.stop()
|
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# del self.voice_states[ctx.guild.id]
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#
|
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# @commands.command(name='play')
|
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# async def _play(self, ctx: commands.Context, *, search: str):
|
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# """Plays a song.
|
||||
#
|
||||
# If there are songs in the queue, this will be queued until the
|
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# other songs finished playing.
|
||||
#
|
||||
# This command automatically searches from various sites if no URL is provided.
|
||||
# A list of these sites can be found here: https://rg3.github.io/youtube-dl/supportedsites.html
|
||||
# """
|
||||
#
|
||||
# if not ctx.voice_state.voice:
|
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# await ctx.invoke(self._join)
|
||||
#
|
||||
# async with ctx.typing():
|
||||
# try:
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||||
# source = await YTDLSource.create_source(ctx, search, loop=self.bot.loop)
|
||||
# except YTDLError as e:
|
||||
# await ctx.send('An error occurred while processing this request: {}'.format(str(e)))
|
||||
# else:
|
||||
# song = Song(source)
|
||||
#
|
||||
# await ctx.voice_state.songs.put(song)
|
||||
# await ctx.send('Enqueued {}'.format(str(source)))
|
||||
#
|
||||
# @_join.before_invoke
|
||||
# @_play.before_invoke
|
||||
# async def ensure_voice_state(self, ctx: commands.Context):
|
||||
# if not ctx.author.voice or not ctx.author.voice.channel:
|
||||
# raise commands.CommandError('You are not connected to any voice channel.')
|
||||
#
|
||||
# if ctx.voice_client:
|
||||
# if ctx.voice_client.channel != ctx.author.voice.channel:
|
||||
# raise commands.CommandError('Bot is already in a voice channel.')
|
||||
#
|
||||
#intents = discord.Intents.default()
|
||||
#intents.message_content = True
|
||||
#
|
||||
#bot = commands.Bot('music.', description="Brent's Revenge", intents=intents)
|
||||
#bot.add_cog(Music(bot))
|
||||
#
|
||||
#
|
||||
#@bot.event
|
||||
#async def on_ready():
|
||||
# print('Logged in as:\n{0.user.name}\n{0.user.id}'.format(bot))
|
||||
#
|
||||
#bot.run('OTQzNzQyMDQwMjU1MTE1MzA0.Yg3eRA.ZxEbRr55xahjfaUmPY8pmS-RHTY')
|
||||
if __name__ == "__main__":
|
||||
args = parse_arguments()
|
||||
logger.info("Arguments: %s", args)
|
||||
asyncio.run(main(args))
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
discord^=2.2.3
|
||||
PyNaCl^=1.5.0
|
||||
pyaudio^=0.2.13
|
||||
numpy^=1.24.3
|
||||
argparse
|
||||
discord==2.3.2
|
||||
PyNaCl==1.5.0
|
||||
pyaudio==0.2.14
|
||||
numpy==1.26.4
|
||||
argparse
|
||||
python-socketio[client]
|
||||
Reference in New Issue
Block a user