If it aint broke dont fix it type shit
This commit is contained in:
@@ -1,98 +1,215 @@
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import audioop
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import logging
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import math
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import time
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import pyaudio
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import asyncio
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from internal.logger import create_logger
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import discord
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import numpy
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# You need to import the base AudioSource class from your specific library.
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# This is a common path, but yours might be different.
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from discord import AudioSource
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voice_connection = None
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LOGGER = create_logger(__name__)
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# Constants for audio processing
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SAMPLES_PER_FRAME = 960
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CHANNELS = 2
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SAMPLE_RATE = 48000
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FRAME_SIZE = SAMPLES_PER_FRAME * CHANNELS * 2 # 16-bit PCM
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SILENT_FRAME = b'\x00' * FRAME_SIZE
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LOGGER = logging.getLogger("Discord_Radio_Bot.NoiseGateV2")
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class NoiseGateSource(AudioSource):
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def __init__(self, audio_stream, threshold: int):
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self.audio_stream = audio_stream
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self.threshold = threshold
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self.ng_fadeout_count = 0
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self.NG_FADEOUT_FRAMES = 12 # 240ms fadeout time
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# noinspection PyUnresolvedReferences
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class AudioStream:
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def __init__(self, _channels: int = 2, _sample_rate: int = 48000, _frames_per_buffer: int = 1024,
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_input_device_index: int = None, _output_device_index: int = None, _input: bool = True,
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_output: bool = True, _init_on_startup: bool = True):
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self.paInstance_kwargs = {
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'format': pyaudio.paInt16,
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'channels': _channels,
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'rate': _sample_rate,
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'input': _input,
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'output': _output,
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'frames_per_buffer': _frames_per_buffer
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}
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def read(self) -> bytes:
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"""
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Reads data from the audio stream, applies the noise gate,
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and returns a 20ms audio frame.
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"""
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try:
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# Read a frame's worth of data from the input stream.
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pcm_data = self.audio_stream.read(SAMPLES_PER_FRAME, exception_on_overflow=False)
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if _input_device_index:
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if _input:
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self.paInstance_kwargs['input_device_index'] = _input_device_index
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else:
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LOGGER.warning(f"[AudioStream.__init__]:\tInput was not enabled."
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f" Reinitialize with '_input=True'")
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# Ensure we have a full frame of data.
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if len(pcm_data) != FRAME_SIZE:
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return SILENT_FRAME
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if _output_device_index:
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if _output:
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self.paInstance_kwargs['output_device_index'] = _output_device_index
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else:
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LOGGER.warning(f"[AudioStream.__init__]:\tOutput was not enabled."
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f" Reinitialize with '_output=True'")
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# Calculate volume to check against the threshold.
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rms = audioop.rms(pcm_data, 2)
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if rms == 0:
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# If there's no volume, check if we're in the fadeout period.
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if self.ng_fadeout_count > 0:
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self.ng_fadeout_count -= 1
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return pcm_data # Return the (silent) data to complete the fade
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return SILENT_FRAME
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if _init_on_startup:
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# Init PyAudio instance
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LOGGER.info("Creating PyAudio instance")
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self.paInstance = pyaudio.PyAudio()
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db = 20 * math.log10(rms)
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# Define and initialize stream object if we have been passed a device ID (pyaudio.open)
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self.stream = None
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# If volume is above the threshold, send the audio and reset fadeout.
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if db >= self.threshold:
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self.ng_fadeout_count = self.NG_FADEOUT_FRAMES
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return pcm_data
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if _output_device_index or _input_device_index:
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if _init_on_startup:
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LOGGER.info("Init stream")
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self.init_stream()
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# If below threshold but still in the fadeout period, send the audio.
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if self.ng_fadeout_count > 0:
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self.ng_fadeout_count -= 1
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return pcm_data
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def init_stream(self, _new_output_device_index: int = None, _new_input_device_index: int = None):
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# Check what device was asked to be changed (or set)
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if _new_input_device_index:
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if self.paInstance_kwargs['input']:
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self.paInstance_kwargs['input_device_index'] = _new_input_device_index
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else:
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LOGGER.warning(f"[AudioStream.init_stream]:\tInput was not enabled when initialized."
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f" Reinitialize with '_input=True'")
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# Otherwise, the gate is closed. Send silence.
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return SILENT_FRAME
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if _new_output_device_index:
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if self.paInstance_kwargs['output']:
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self.paInstance_kwargs['output_device_index'] = _new_output_device_index
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else:
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LOGGER.warning(f"[AudioStream.init_stream]:\tOutput was not enabled when initialized."
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f" Reinitialize with '_output=True'")
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except Exception as e:
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LOGGER.error(f"Error in NoiseGateSource.read: {e}", exc_info=True)
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return SILENT_FRAME
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self.close_if_open()
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def cleanup(self) -> None:
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"""Called when the player stops."""
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# The AudioStreamManager now handles cleanup.
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LOGGER.info("Audio source cleanup called.")
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pass
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# Open the stream
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self.stream = self.paInstance.open(**self.paInstance_kwargs)
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class AudioStreamManager:
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"""Manages the PyAudio instance and input stream."""
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def __init__(self, input_device_index: int):
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self.pa = pyaudio.PyAudio()
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self.stream = self.pa.open(
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format=pyaudio.paInt16,
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channels=CHANNELS,
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rate=SAMPLE_RATE,
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input=True,
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frames_per_buffer=SAMPLES_PER_FRAME,
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input_device_index=input_device_index
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)
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def close_if_open(self):
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# Stop the stream if it is started
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if self.stream:
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if self.stream.is_active():
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self.stream.stop_stream()
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self.stream.close()
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LOGGER.debug(f"[ReopenStream.close_if_open]:\t Stream was open; It was closed.")
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def list_devices(self, _display_input_devices: bool = True, _display_output_devices: bool = True):
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LOGGER.info('Getting a list of the devices connected')
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info = self.paInstance.get_host_api_info_by_index(0)
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numdevices = info.get('deviceCount')
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devices = {
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'Input': {},
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'Output': {}
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}
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for i in range(0, numdevices):
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if (self.paInstance.get_device_info_by_host_api_device_index(0, i).get('maxInputChannels')) > 0:
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input_device = self.paInstance.get_device_info_by_host_api_device_index(0, i).get('name')
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devices['Input'][i] = input_device
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if _display_input_devices:
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LOGGER.debug(f"Input Device id {i} - {input_device}")
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if (self.paInstance.get_device_info_by_host_api_device_index(0, i).get('maxOutputChannels')) > 0:
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output_device = self.paInstance.get_device_info_by_host_api_device_index(0, i).get('name')
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devices['Output'][i] = output_device
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if _display_output_devices:
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LOGGER.debug(f"Output Device id {i} - {output_device}")
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return devices
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async def stop(self):
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await voice_connection.disconnect()
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self.close_if_open()
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self.stream.close()
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self.paInstance.terminate()
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# noinspection PyUnresolvedReferences
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class NoiseGate(AudioStream):
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def __init__(self, _voice_connection, _noise_gate_threshold: int, **kwargs):
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super(NoiseGate, self).__init__(_init_on_startup=True, **kwargs)
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global voice_connection
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voice_connection = _voice_connection
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self.THRESHOLD = _noise_gate_threshold
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self.NGStream = NoiseGateStream(self)
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self.Voice_Connection_Thread = None
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def run(self) -> None:
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global voice_connection
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# Start the audio stream
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LOGGER.debug(f"Starting stream")
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self.stream.start_stream()
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LOGGER.info(f"Audio stream started on device {input_device_index}")
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# Start the stream to discord
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self.core()
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def get_stream(self):
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return self.stream
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def core(self, error=None):
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if error:
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LOGGER.warning(error)
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def terminate(self):
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if self.stream and self.stream.is_active():
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while not voice_connection.is_connected():
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time.sleep(.2)
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if not voice_connection.is_playing():
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LOGGER.debug(f"Playing stream to discord")
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voice_connection.play(self.NGStream, after=self.core)
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async def close(self):
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LOGGER.debug(f"Closing")
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await voice_connection.disconnect()
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if self.stream.is_active:
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self.stream.stop_stream()
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self.stream.close()
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self.pa.terminate()
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LOGGER.info("PyAudio instance terminated.")
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LOGGER.debug(f"Stopping stream")
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# noinspection PyUnresolvedReferences
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class NoiseGateStream(discord.AudioSource):
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def __init__(self, _stream):
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super(NoiseGateStream, self).__init__()
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self.stream = _stream # The actual audio stream object
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self.NG_fadeout = 240/20 # Fadeout value used to hold the noisegate after de-triggering
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self.NG_fadeout_count = 0 # A count set when the noisegate is triggered and was de-triggered
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self.process_set_count = 0 # Counts how many processes have been made
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def read(self):
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try:
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while voice_connection.is_connected():
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curr_buffer = bytearray(self.stream.stream.read(960))
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buffer_rms = audioop.rms(curr_buffer, 2)
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if buffer_rms > 0:
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buffer_decibel = 20 * math.log10(buffer_rms)
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if self.process_set_count % 10 == 0:
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if buffer_decibel >= self.stream.THRESHOLD:
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LOGGER.debug(f"[Noisegate Open] {buffer_decibel} db")
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else:
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LOGGER.debug(f"[Noisegate Closed] {buffer_decibel} db")
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if buffer_decibel >= self.stream.THRESHOLD:
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self.NG_fadeout_count = self.NG_fadeout
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self.process_set_count += 1
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if curr_buffer:
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return bytes(curr_buffer)
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else:
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if self.NG_fadeout_count > 0:
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self.NG_fadeout_count -= 1
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LOGGER.debug(f"Frames in fadeout remaining: {self.NG_fadeout_count}")
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self.process_set_count += 1
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if curr_buffer:
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return bytes(curr_buffer)
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except OSError as e:
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LOGGER.warning(e)
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pass
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def audio_datalist_set_volume(self, datalist, volume):
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""" Change value of list of audio chunks """
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sound_level = (volume / 100.)
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for i in range(len(datalist)):
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chunk = numpy.fromstring(datalist[i], numpy.int16)
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chunk = chunk * sound_level
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datalist[i] = chunk.astype(numpy.int16)
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if __name__ == '__main__':
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input_index = int(input("Input:\t"))
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output_index = int(input("Output:\t"))
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ng = NoiseGate(_input_device_index=input_index, _output_device_index=output_index)
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ng.list_devices()
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ng.start()
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@@ -1,181 +1,324 @@
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import asyncio
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import argparse
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import platform
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import os
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from discord import VoiceClient, VoiceChannel, opus, Activity, ActivityType, Intents
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import asyncio
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import discord
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from discord.ext import commands
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from typing import Optional, Dict
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from internal.logger import create_logger
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from internal.NoiseGatev2 import AudioStreamManager, NoiseGateSource
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from NoiseGatev2 import NoiseGate # Assuming NoiseGatev2.py is in the same directory
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LOGGER = create_logger(__name__)
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# --- Opus Library Loading ---
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def load_opus():
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"""Loads the correct opus library for the operating system."""
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try:
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if os.name == 'nt':
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processor = platform.machine()
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if processor == "AMD64":
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print("Loaded OPUS library for Windows AMD64")
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discord.opus.load_opus('./opus/libopus_amd64.dll')
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else:
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print(f"Unsupported Windows processor: {processor}. Opus may not work.")
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else:
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processor = platform.machine()
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print(f"Processor: {processor}")
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if processor == "aarch64":
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print("Loaded OPUS library for aarch64")
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discord.opus.load_opus('./opus/libopus_aarcch64.so')
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elif processor == "armv7l":
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print("Loaded OPUS library for armv7l")
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discord.opus.load_opus('./opus/libopus_armv7l.so')
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else:
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print(f"Attempting to load a generic opus library for {processor}")
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discord.opus.load_opus('libopus.so.0')
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intents = Intents.default()
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intents.voice_states = True
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intents.guilds = True
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if discord.opus.is_loaded():
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print("Opus library loaded successfully.")
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return True
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else:
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print("Opus library failed to load.")
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return False
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except Exception as e:
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print(f"Error loading opus library: {e}")
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return False
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# --- Voice Cog for Multi-Server Management ---
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class VoiceCog(commands.Cog):
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"""Cog to handle all voice-related commands and state management."""
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def __init__(self, bot, device_id, ng_threshold):
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self.bot = bot
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self.device_id = device_id
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self.ng_threshold = ng_threshold
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self.voice_states = {} # { guild_id: NoiseGate_instance }
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@commands.Cog.listener()
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async def on_ready(self):
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print(f'Logged in as {self.bot.user} (ID: {self.bot.user.id})')
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print('------')
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# Internal API method to join a voice channel
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async def internal_join_voice_channel(self, guild_id: int, channel_id: int):
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guild = self.bot.get_guild(guild_id)
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if not guild:
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print(f"Guild with ID {guild_id} not found.")
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return False
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channel = guild.get_channel(channel_id)
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if not channel or not isinstance(channel, discord.VoiceChannel):
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print(f"Voice channel with ID {channel_id} not found in guild {guild.name}.")
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return False
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# Get voice client for this guild
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voice_client = discord.utils.get(self.bot.voice_clients, guild=guild)
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if voice_client:
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if voice_client.channel == channel:
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print(f"Already in channel: {channel.name} in guild {guild.name}.")
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else:
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await voice_client.move_to(channel)
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print(f"Moved to channel: {channel.name} in guild {guild.name}.")
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else:
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try:
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voice_client = await channel.connect(timeout=60.0, reconnect=True)
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print(f"Connected to channel: {channel.name} in guild {guild.name}.")
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except Exception as e:
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print(f"Failed to connect to {channel.name} in guild {guild.name}. Error: {e}")
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return False
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if discord.opus.is_loaded():
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# Create and start the NoiseGate audio stream for this server
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stream_handler = NoiseGate(
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_voice_connection=voice_client,
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_noise_gate_threshold=self.ng_threshold,
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_input_device_index=self.device_id
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)
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self.voice_states[guild.id] = stream_handler
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stream_handler.run()
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print(f"Started audio stream for server: {guild.name}")
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return True
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else:
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print("Opus library not loaded. Cannot start audio stream.")
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await voice_client.disconnect() # Disconnect if opus isn't loaded
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return False
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# Internal API method to leave a voice channel
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async def internal_leave_voice_channel(self, guild_id: int):
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if guild_id not in self.voice_states:
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print(f"Not currently in a voice channel on guild ID {guild_id}.")
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return False
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guild = self.bot.get_guild(guild_id)
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if not guild:
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print(f"Guild with ID {guild_id} not found.")
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return False
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voice_client = discord.utils.get(self.bot.voice_clients, guild=guild)
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if not voice_client:
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print(f"Bot not in a voice channel in guild {guild.name}, but state exists. Cleaning up.")
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del self.voice_states[guild.id]
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return True
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stream_handler = self.voice_states[guild.id]
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await stream_handler.close() # Close the NoiseGate stream
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del self.voice_states[guild.id]
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print(f"Disconnected and stopped the audio stream for guild: {guild.name}")
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return True
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# Discord command for joining (for direct user interaction)
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@commands.command(name='join')
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async def join_command(self, ctx, *, channel: discord.VoiceChannel = None):
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if not channel:
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if ctx.author.voice:
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channel = ctx.author.voice.channel
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else:
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await ctx.send("You are not connected to a voice channel. Please specify one to join.")
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return
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success = await self.internal_join_voice_channel(ctx.guild.id, channel.id)
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if success:
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await ctx.send(f"Connected to channel: {channel.name}.")
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else:
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await ctx.send(f"Failed to connect to {channel.name}.")
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# Discord command for leaving (for direct user interaction)
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@commands.command(name='leave')
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async def leave_command(self, ctx):
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success = await self.internal_leave_voice_channel(ctx.guild.id)
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if success:
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await ctx.send("Disconnected and stopped the audio stream.")
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else:
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await ctx.send("I am not currently in a voice channel on this server.")
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|
||||
@join_command.before_invoke
|
||||
async def ensure_opus(self, ctx):
|
||||
if not discord.opus.is_loaded():
|
||||
await ctx.send("Opus audio library is not loaded. I cannot join a voice channel.")
|
||||
raise commands.CommandError("Opus not loaded.")
|
||||
|
||||
# --- Discord Bot Manager Class ---
|
||||
class DiscordBotManager:
|
||||
def __init__(self):
|
||||
self.bot: Optional[commands.Bot] = None
|
||||
self.bot_task: Optional[asyncio.Task] = None
|
||||
self.voice_connections: Dict[int, Dict] = {}
|
||||
self.token: Optional[str] = None
|
||||
self.loop = asyncio.get_event_loop()
|
||||
self.lock = asyncio.Lock()
|
||||
self._ready_event = asyncio.Event()
|
||||
self._voice_ready_event = asyncio.Event()
|
||||
def __init__(self, client_id: str, device_id: int = 0, ng_threshold: int = 50):
|
||||
self.client_id = client_id
|
||||
self.device_id = device_id
|
||||
self.ng_threshold = ng_threshold
|
||||
self.bot = None
|
||||
self.voice_cog = None
|
||||
self._bot_task = None # To hold the running bot task for graceful stopping
|
||||
|
||||
async def start_bot(self, token: str):
|
||||
async with self.lock:
|
||||
if self.bot and not self.bot.is_closed():
|
||||
raise RuntimeError("Bot is already running.")
|
||||
if self.bot_task and not self.bot_task.done():
|
||||
raise RuntimeError("Bot is already running.")
|
||||
async def _setup_bot(self):
|
||||
# Define bot intents
|
||||
intents = discord.Intents.default()
|
||||
intents.message_content = True # Required for commands
|
||||
intents.guilds = True # Required to get guild objects by ID
|
||||
intents.voice_states = True # Required to get voice channel info
|
||||
|
||||
self.token = token
|
||||
self.bot = commands.Bot(command_prefix="!", intents=intents)
|
||||
self.bot = commands.Bot(command_prefix='!', intents=intents)
|
||||
self.voice_cog = VoiceCog(self.bot, self.device_id, self.ng_threshold)
|
||||
await self.bot.add_cog(self.voice_cog)
|
||||
|
||||
@self.bot.event
|
||||
async def on_ready():
|
||||
LOGGER.info(f'Logged in as {self.bot.user}')
|
||||
self._ready_event.set()
|
||||
@self.bot.event
|
||||
async def on_ready():
|
||||
print(f'Bot fully ready: {self.bot.user}')
|
||||
# Set initial presence when the bot is ready
|
||||
await self.set_presence("Broadcasting...", discord.Game)
|
||||
|
||||
@self.bot.event
|
||||
async def on_voice_state_update(member, before, after):
|
||||
if member != self.bot.user: return
|
||||
if before.channel is None and after.channel is not None:
|
||||
LOGGER.info(f"{member.name} joined voice channel {after.channel.name}")
|
||||
self._voice_ready_event.set()
|
||||
elif before.channel is not None and after.channel is not None and before.channel != after.channel:
|
||||
LOGGER.info(f"{member.name} was moved to voice channel {after.channel.name}")
|
||||
if not self._voice_ready_event.is_set(): self._voice_ready_event.set()
|
||||
elif before.channel is not None and after.channel is None:
|
||||
LOGGER.warning(f"{member.name} left voice channel {before.channel.name}")
|
||||
# guild_id = before.channel.guild.id
|
||||
# if guild_id in self.voice_connections:
|
||||
# LOGGER.warning(f"Bot was disconnected from {guild_id} unexpectedly. Cleaning up...")
|
||||
# await self.leave_voice_channel(guild_id)
|
||||
# self._voice_ready_event.clear()
|
||||
async def start_bot(self):
|
||||
if self.bot and self.bot.is_ready():
|
||||
print("Bot is already running.")
|
||||
return
|
||||
|
||||
@self.bot.event
|
||||
async def on_disconnect():
|
||||
LOGGER.warning("Bot has been disconnected from Discord.")
|
||||
if not load_opus():
|
||||
print("Failed to load Opus library. Bot cannot start voice features.")
|
||||
return
|
||||
|
||||
await self.load_opus()
|
||||
self.bot_task = self.loop.create_task(self.bot.start(token))
|
||||
await self._setup_bot()
|
||||
|
||||
LOGGER.info("Waiting for bot to become ready...")
|
||||
print("Starting bot...")
|
||||
try:
|
||||
await asyncio.wait_for(self._ready_event.wait(), timeout=60.0)
|
||||
LOGGER.info("Bot is ready.")
|
||||
except asyncio.TimeoutError:
|
||||
LOGGER.error("Timeout waiting for bot to become ready.")
|
||||
if self.bot_task and not self.bot_task.done(): self.bot_task.cancel()
|
||||
raise RuntimeError("Bot failed to become ready within timeout.")
|
||||
# Run the bot in a separate task so we can control it
|
||||
self._bot_task = asyncio.create_task(self.bot.start(self.client_id))
|
||||
# Wait for the bot to connect (optional, useful for ensuring it's ready)
|
||||
await self.bot.wait_until_ready()
|
||||
print("Bot started and is ready.")
|
||||
except discord.LoginFailure:
|
||||
print("Failed to login to Discord. Check your client ID (token).")
|
||||
except Exception as e:
|
||||
print(f"An error occurred while starting the bot: {e}")
|
||||
|
||||
async def stop_bot(self):
|
||||
async with self.lock:
|
||||
if self.bot:
|
||||
for guild_id in list(self.voice_connections.keys()):
|
||||
await self.leave_voice_channel(guild_id)
|
||||
await self.bot.close()
|
||||
self.bot = None
|
||||
if self.bot_task:
|
||||
self.bot_task.cancel()
|
||||
self.bot_task = None
|
||||
self.voice_connections.clear()
|
||||
self._ready_event.clear()
|
||||
LOGGER.info("Bot has been stopped.")
|
||||
if not self.bot or not self.bot.is_ready():
|
||||
print("Bot is not running or not ready.")
|
||||
return
|
||||
|
||||
async def join_voice_channel(self, guild_id: int, channel_id: int, ng_threshold: int = 50, device_id: int = 4):
|
||||
if not self.bot: raise RuntimeError("Bot is not running.")
|
||||
guild = self.bot.get_guild(guild_id)
|
||||
if not guild: raise ValueError("Guild not found.")
|
||||
if not opus.is_loaded(): raise RuntimeError("Opus is not loaded.")
|
||||
channel = guild.get_channel(channel_id)
|
||||
if not isinstance(channel, VoiceChannel): raise ValueError("Channel is not a voice channel.")
|
||||
if guild_id in self.voice_connections: raise RuntimeError("Already connected to this guild's voice channel.")
|
||||
print("Stopping bot...")
|
||||
# Clean up all active voice connections before stopping
|
||||
for guild_id in list(self.voice_cog.voice_states.keys()):
|
||||
await self.voice_cog.internal_leave_voice_channel(guild_id)
|
||||
|
||||
try:
|
||||
self._voice_ready_event.clear()
|
||||
voice_client = await channel.connect(timeout=60.0, reconnect=True)
|
||||
await asyncio.wait_for(self._voice_ready_event.wait(), timeout=15.0)
|
||||
await self.bot.close()
|
||||
if self._bot_task:
|
||||
self._bot_task.cancel() # Cancel the bot's running task
|
||||
try:
|
||||
await self._bot_task # Await cancellation to ensure cleanup
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
print("Bot stopped.")
|
||||
self.bot = None # Reset bot instance
|
||||
|
||||
audio_manager = AudioStreamManager(input_device_index=device_id)
|
||||
audio_source = NoiseGateSource(audio_manager.get_stream(), threshold=ng_threshold)
|
||||
|
||||
voice_client.play(audio_source, after=lambda e: LOGGER.error(f'Player error: {e}') if e else None)
|
||||
|
||||
self.voice_connections[guild_id] = {
|
||||
"client": voice_client,
|
||||
"audio_manager": audio_manager
|
||||
}
|
||||
LOGGER.info(f"Joined guild {guild_id} and started audio stream.")
|
||||
|
||||
except Exception as e:
|
||||
LOGGER.error(f"Failed to connect to voice channel: {e}", exc_info=True)
|
||||
if guild_id in self.voice_connections: # Cleanup if join fails midway
|
||||
await self.leave_voice_channel(guild_id)
|
||||
raise
|
||||
async def join_voice_channel(self, guild_id: int, channel_id: int):
|
||||
if not self.bot or not self.bot.is_ready():
|
||||
print("Bot is not running or ready. Cannot join voice channel.")
|
||||
return False
|
||||
return await self.voice_cog.internal_join_voice_channel(guild_id, channel_id)
|
||||
|
||||
async def leave_voice_channel(self, guild_id: int):
|
||||
if not self.bot: raise RuntimeError("Bot is not running.")
|
||||
|
||||
connection_info = self.voice_connections.get(guild_id)
|
||||
if not connection_info: raise RuntimeError("Not connected to the specified guild's voice channel.")
|
||||
|
||||
voice_client = connection_info.get("client")
|
||||
if voice_client and voice_client.is_connected():
|
||||
voice_client.stop()
|
||||
await voice_client.disconnect()
|
||||
|
||||
audio_manager = connection_info.get("audio_manager")
|
||||
if audio_manager:
|
||||
audio_manager.terminate()
|
||||
|
||||
# Use pop to safely remove the key
|
||||
self.voice_connections.pop(guild_id, None)
|
||||
LOGGER.info(f"Left guild {guild_id} voice channel.")
|
||||
|
||||
async def load_opus(self):
|
||||
if opus.is_loaded():
|
||||
LOGGER.info("Opus library is already loaded.")
|
||||
return
|
||||
|
||||
processor = platform.machine()
|
||||
script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
|
||||
LOGGER.debug(f"Attempting to load Opus. Processor: {processor}, OS: {os.name}")
|
||||
try:
|
||||
if os.name == 'nt':
|
||||
if processor == "AMD64":
|
||||
opus.load_opus(os.path.join(script_dir, './opus/libopus_amd64.dll'))
|
||||
LOGGER.info("Loaded OPUS library for AMD64")
|
||||
else:
|
||||
if processor == "aarch64":
|
||||
opus.load_opus(os.path.join(script_dir, './opus/libopus_aarcch64.so'))
|
||||
LOGGER.info("Loaded OPUS library for aarch64")
|
||||
elif processor == "armv7l":
|
||||
opus.load_opus(os.path.join(script_dir, './opus/libopus_armv7l.so'))
|
||||
LOGGER.info("Loaded OPUS library for armv7l")
|
||||
else:
|
||||
opus.load_opus('libopus.so.0')
|
||||
LOGGER.info(f"Attempted to load system OPUS library for {processor}")
|
||||
|
||||
except Exception as e:
|
||||
LOGGER.error(f"Failed to load OPUS library: {e}")
|
||||
raise RuntimeError("Could not load a valid Opus library. Voice functionality will fail.")
|
||||
|
||||
if not opus.is_loaded():
|
||||
raise RuntimeError("Opus library could not be loaded. Please ensure it is installed correctly.")
|
||||
|
||||
async def set_presence(self, system_name: str):
|
||||
if not self.bot or not self.bot.is_ready():
|
||||
LOGGER.warning("Bot is not ready, cannot set presence.")
|
||||
print("Bot is not running or ready. Cannot leave voice channel.")
|
||||
return False
|
||||
return await self.voice_cog.internal_leave_voice_channel(guild_id)
|
||||
|
||||
async def set_presence(self, name: str, activity_type: discord.Activity = discord.ActivityType.listening):
|
||||
if not self.bot or not self.bot.is_ready():
|
||||
print("Bot is not running or ready. Cannot set presence.")
|
||||
return
|
||||
|
||||
try:
|
||||
activity = Activity(type=ActivityType.listening, name=system_name)
|
||||
if activity_type == discord.Game:
|
||||
activity = discord.Game(name=name)
|
||||
elif activity_type == discord.Streaming:
|
||||
activity = discord.Streaming(name=name, url="https://twitch.tv/your_stream_url_here") # Replace with actual URL
|
||||
elif activity_type == discord.ActivityType.listening:
|
||||
activity = discord.Activity(type=discord.ActivityType.listening, name=name)
|
||||
elif activity_type == discord.ActivityType.watching:
|
||||
activity = discord.Activity(type=discord.ActivityType.watching, name=name)
|
||||
else:
|
||||
print(f"Invalid activity type: {activity_type}. Defaulting to Game.")
|
||||
activity = discord.Game(name=name)
|
||||
|
||||
await self.bot.change_presence(activity=activity)
|
||||
LOGGER.info(f"Bot presence set to 'Listening to {system_name}'")
|
||||
except Exception as pe:
|
||||
LOGGER.error(f"Unable to set presence: '{pe}'")
|
||||
print(f"Presence set to: {name} ({activity_type.__name__})")
|
||||
except Exception as e:
|
||||
print(f"Error setting presence: {e}")
|
||||
|
||||
# --- Example Usage / Main Entry Point ---
|
||||
async def main_run():
|
||||
parser = argparse.ArgumentParser(description="Discord Radio Bot Manager.")
|
||||
parser.add_argument("clientId", type=str, help="The Discord bot's client token.")
|
||||
parser.add_argument("deviceId", type=int, help="The ID of the audio input device to use.")
|
||||
parser.add_argument("-n", "--NGThreshold", type=int, default=50, help="The noise gate threshold (default: 50).")
|
||||
args = parser.parse_args()
|
||||
|
||||
# Instantiate the bot manager
|
||||
bot_manager = DiscordBotManager(args.clientId, args.deviceId, args.NGThreshold)
|
||||
|
||||
# --- Start the bot ---
|
||||
await bot_manager.start_bot()
|
||||
|
||||
# --- Example of how an external system (like your websocket) would interact ---
|
||||
# You would replace this with your actual websocket logic
|
||||
print("\nBot is running. You can now use internal_api calls or Discord commands.")
|
||||
print("Example: Use !join <channel_id> in Discord.")
|
||||
print("Example: Use !leave in Discord.")
|
||||
print("Example: Simulating an external request to join a channel after 10 seconds...")
|
||||
|
||||
await asyncio.sleep(10) # Simulate delay
|
||||
|
||||
# Placeholder for guild_id and channel_id from your websocket server
|
||||
# You would receive these from your websocket server
|
||||
# For testing, you'll need to manually get a guild ID and channel ID where your bot is.
|
||||
example_guild_id = 123456789012345678 # <<< REPLACE WITH AN ACTUAL GUILD ID
|
||||
example_channel_id = 987654321098765432 # <<< REPLACE WITH AN ACTUAL VOICE CHANNEL ID
|
||||
|
||||
print(f"\nAttempting to join voice channel {example_channel_id} in guild {example_guild_id} via internal API...")
|
||||
success_join = await bot_manager.join_voice_channel(example_guild_id, example_channel_id)
|
||||
print(f"Internal join successful: {success_join}")
|
||||
|
||||
await asyncio.sleep(15) # Stay in channel for a bit
|
||||
|
||||
print("\nAttempting to leave voice channel via internal API...")
|
||||
success_leave = await bot_manager.leave_voice_channel(example_guild_id)
|
||||
print(f"Internal leave successful: {success_leave}")
|
||||
|
||||
await asyncio.sleep(5)
|
||||
|
||||
print("\nChanging bot presence to 'Streaming music'...")
|
||||
await bot_manager.set_presence("Streaming music", discord.Streaming)
|
||||
|
||||
await asyncio.sleep(5)
|
||||
|
||||
print("\nChanging bot presence back to 'Idle'...")
|
||||
await bot_manager.set_presence("Idle", discord.Game)
|
||||
|
||||
|
||||
# Keep the bot running indefinitely until an external stop command or script exit
|
||||
try:
|
||||
while True:
|
||||
await asyncio.sleep(3600) # Sleep for an hour, or until interrupted
|
||||
except KeyboardInterrupt:
|
||||
print("\nKeyboardInterrupt detected. Stopping bot...")
|
||||
finally:
|
||||
await bot_manager.stop_bot()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
asyncio.run(main_run())
|
||||
Reference in New Issue
Block a user