stream blank when no sound
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@@ -6,12 +6,18 @@ from internal.logger import create_logger
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LOGGER = create_logger(__name__)
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# The size of a 20ms, 48kHz, stereo, 16-bit PCM audio frame.
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# (960 frames * 2 channels * 2 bytes/sample)
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DISCORD_FRAME_SIZE = 3840
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SILENT_FRAME = b'\x00' * DISCORD_FRAME_SIZE
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# noinspection PyUnresolvedReferences
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class AudioStream:
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def __init__(self, _channels: int = 2, _sample_rate: int = 48000, _frames_per_buffer: int = 960,
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_input_device_index: int = None, _output_device_index: int = None, _input: bool = True,
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_output: bool = True, _init_on_startup: bool = True):
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# NOTE: frames_per_buffer changed to 960 to match Discord's 20ms frame size
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# Corrected frames_per_buffer to 960 to match Discord's 20ms frame size
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self.paInstance_kwargs = {
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'format': pyaudio.paInt16,
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'channels': _channels,
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@@ -106,19 +112,18 @@ class NoiseGate(AudioStream):
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def core(self, error=None):
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if error:
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LOGGER.warning(f"Audio stream stopped unexpectedly with error: {error}")
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return # Avoid recursion on error
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return
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if self.voice_connection.is_connected() and not self.voice_connection.is_playing():
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LOGGER.debug("Playing stream to discord")
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# The 'after' callback can be prone to loops, simplified here
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self.voice_connection.play(self.NGStream, after=lambda e: self.core(e))
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async def close(self):
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LOGGER.debug("Closing NoiseGate resources...")
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if self.voice_connection and self.voice_connection.is_connected():
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self.voice_connection.stop() # Stop sending audio
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self.voice_connection.stop()
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self.close_if_open() # Close PyAudio stream
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self.close_if_open()
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if self.paInstance:
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self.paInstance.terminate()
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@@ -130,21 +135,19 @@ class NoiseGateStream(discord.AudioSource):
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def __init__(self, noise_gate_instance: NoiseGate):
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super(NoiseGateStream, self).__init__()
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self.noise_gate = noise_gate_instance
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self.NG_fadeout = 12 # Equivalent to 240ms of audio frames (240 / 20ms)
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self.NG_fadeout = 12
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self.NG_fadeout_count = 0
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self.process_set_count = 0
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def read(self):
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try:
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# Check connection status via the parent NoiseGate instance
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if not self.noise_gate.voice_connection.is_connected():
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return b''
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return SILENT_FRAME
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# Read from the PyAudio stream, also via the parent instance
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curr_buffer = self.noise_gate.stream.read(960, exception_on_overflow=False)
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if not curr_buffer:
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return b''
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if len(curr_buffer) != DISCORD_FRAME_SIZE:
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return SILENT_FRAME
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buffer_rms = audioop.rms(curr_buffer, 2)
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@@ -165,11 +168,11 @@ class NoiseGateStream(discord.AudioSource):
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self.process_set_count += 1
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return bytes(curr_buffer)
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return b'' # Return silence if below threshold and not in fadeout
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return SILENT_FRAME
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except IOError as e:
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LOGGER.error(f"PyAudio IOError in read(): {e}")
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return b'' # Return silence to not break the Discord audio pump
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return SILENT_FRAME
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except Exception as e:
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LOGGER.error(f"Unhandled exception in NoiseGateStream.read: {e}", exc_info=True)
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return b''
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return SILENT_FRAME
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