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implement-
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230
app/internal/discord_radio.py
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230
app/internal/discord_radio.py
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@@ -0,0 +1,230 @@
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import discord
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import asyncio
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import socket
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import threading
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import subprocess
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import shlex
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import time
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from internal.logger import create_logger
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from collections import deque
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from typing import Optional, List
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LOGGER = create_logger(__name__)
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class UDPAudioSource(discord.AudioSource):
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"""
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A custom Discord AudioSource that reads raw PCM audio from a thread-safe buffer.
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It pipes the raw 8000Hz 16-bit audio into FFmpeg to convert it to
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Discord's required 48000Hz stereo Opus format.
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"""
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def __init__(self, buffer: deque):
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self.buffer = buffer
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# We start an FFmpeg process that reads from stdin (pipe) and outputs raw PCM (s16le) at 48k
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self.ffmpeg_process = subprocess.Popen(
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shlex.split(
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"ffmpeg -f s16le -ar 8000 -ac 1 -i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1 -loglevel panic"
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),
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE
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)
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self._buffer_lock = threading.Lock()
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def read(self) -> bytes:
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"""
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Reads 20ms of audio from the buffer, feeds it to ffmpeg,
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and returns the converted bytes to Discord.
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"""
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# Discord requests 20ms of audio.
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# At 8000Hz 16-bit mono, 1 second = 16000 bytes. 20ms = 320 bytes.
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chunk_size = 320
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data = b''
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# Pull data from the UDP thread buffer
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with self._buffer_lock:
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if len(self.buffer) >= chunk_size:
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# Optimized deque slicing
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data = bytes([self.buffer.popleft() for _ in range(chunk_size)])
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else:
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# If we don't have enough data (buffer underrun), send silence to keep pipe open
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data = b'\x00' * chunk_size
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try:
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# Write raw 8k mono to ffmpeg stdin
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self.ffmpeg_process.stdin.write(data)
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self.ffmpeg_process.stdin.flush()
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# Read converted 48k stereo from ffmpeg stdout
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# 48000 Hz * 2 channels * 2 bytes (16bit) * 0.02s = 3840 bytes
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converted_data = self.ffmpeg_process.stdout.read(3840)
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return converted_data
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except Exception as e:
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LOGGER.error(f"Error in FFmpeg conversion: {e}")
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return b'\x00' * 3840
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def cleanup(self):
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if self.ffmpeg_process:
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try:
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self.ffmpeg_process.stdin.close()
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self.ffmpeg_process.terminate()
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except:
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pass
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class DiscordRadioBot(discord.Client):
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"""
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A dedicated Discord Client for streaming Radio traffic.
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Features:
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- Independent UDP Listener (non-blocking)
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- Packet Forwarding (to keep Liquidsoap/Icecast working)
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- Manual Channel Move detection
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- Dynamic Token/Channel joining
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- Debug Stats logging
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"""
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def __init__(self, listen_port=23456, forward_ports: List[int] = None):
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intents = discord.Intents.default()
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super().__init__(intents=intents)
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self.listen_port = listen_port
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self.forward_ports = forward_ports or []
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self.audio_buffer = deque(maxlen=160000) # Buffer ~10 seconds of audio
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self.udp_sock = None
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self.running = False
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self.voice_client: Optional[discord.VoiceClient] = None
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# Debug Stats
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self.packets_received = 0
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self.packets_forwarded = 0
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self.last_log_time = time.time()
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# Start the UDP Listener in a separate daemon thread immediately
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self.udp_thread = threading.Thread(target=self._udp_listener_loop, daemon=True)
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self.udp_thread.start()
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def _udp_listener_loop(self):
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"""
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Runs in a background thread. Listens for UDP packets from OP25.
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"""
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self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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# Bind to all interfaces to ensure we catch the OP25 stream
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self.udp_sock.bind(('0.0.0.0', self.listen_port))
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self.udp_sock.settimeout(1.0)
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LOGGER.info(f"UDP Audio Bridge listening on 0.0.0.0:{self.listen_port}")
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LOGGER.info(f"Forwarding audio to: {self.forward_ports}")
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# Create sockets for each forward port
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forward_targets = []
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for port in self.forward_ports:
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s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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forward_targets.append((s, port))
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self.running = True
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while self.running:
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try:
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data, addr = self.udp_sock.recvfrom(4096)
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self.packets_received += 1
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# 1. Forward to Liquidsoap/audio.py
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for sock, port in forward_targets:
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try:
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sock.sendto(data, ('127.0.0.1', port))
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self.packets_forwarded += 1
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except Exception as fe:
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# Log forwarding errors only once per 5 seconds to avoid spam
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if self.packets_forwarded % 100 == 0:
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LOGGER.error(f"Forward error to port {port}: {fe}")
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# 2. Add to Discord Buffer
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self.audio_buffer.extend(data)
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# Periodic Stats Logging
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if time.time() - self.last_log_time > 10:
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if self.packets_received > 0:
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LOGGER.info(f"Discord Audio Bridge Stats: Received {self.packets_received} packets, Forwarded {self.packets_forwarded}")
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self.packets_received = 0
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self.packets_forwarded = 0
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self.last_log_time = time.time()
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except socket.timeout:
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continue
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except Exception as e:
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LOGGER.error(f"UDP Listener Error: {e}")
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time.sleep(0.1)
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async def on_ready(self):
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LOGGER.info(f'Discord Radio Bot connected as {self.user}')
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async def on_voice_state_update(self, member, before, after):
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"""
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Handles manual moves.
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"""
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if member.id == self.user.id:
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if after.channel is not None and before.channel != after.channel:
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LOGGER.info(f"Bot was moved to channel: {after.channel.name}")
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self.voice_client = member.guild.voice_client
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async def start_session(self, token: str, channel_id: int):
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"""
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Connects the bot to Discord and joins the specified channel.
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"""
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asyncio.create_task(self.start(token))
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# Wait for login to complete
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for _ in range(20):
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if self.is_ready():
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break
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await asyncio.sleep(0.5)
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try:
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channel = self.get_channel(int(channel_id))
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if not channel:
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channel = await self.fetch_channel(int(channel_id))
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if channel:
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self.voice_client = await channel.connect()
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LOGGER.info(f"Joined voice channel: {channel.name}")
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else:
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LOGGER.error(f"Could not find channel ID: {channel_id}")
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except Exception as e:
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LOGGER.error(f"Failed to join voice: {e}")
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async def stop_session(self):
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"""
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Disconnects voice and closes the bot connection.
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"""
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if self.voice_client:
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await self.voice_client.disconnect()
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await self.close()
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def update_system_presence(self, system_name: str):
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"""
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Updates the "Playing..." status of the bot.
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"""
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activity = discord.Activity(
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type=discord.ActivityType.listening,
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name=f"{system_name}"
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)
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asyncio.create_task(self.change_presence(activity=activity))
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def start_transmission(self):
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"""
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Called when a radio call STARTS.
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Connects the audio buffer to the voice stream.
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This turns the green ring ON.
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"""
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if self.voice_client and not self.voice_client.is_playing():
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# Clear old audio so we don't start with a delay
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self.audio_buffer.clear()
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source = UDPAudioSource(self.audio_buffer)
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self.voice_client.play(source)
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def stop_transmission(self):
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"""
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Called when a radio call ENDS.
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Stops the stream.
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This turns the green ring OFF.
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"""
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if self.voice_client and self.voice_client.is_playing():
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self.voice_client.stop()
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@@ -153,6 +153,6 @@ def get_current_system_from_config() -> str:
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if not data:
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return None
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try:
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return data.get("trunking", {}).get("sysname", "Unknown System")
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return data.get("trunking", {}).get("chans", [{}])[0].get("sysname", "Unknown System")
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except:
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return "Unknown System"
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@@ -38,7 +38,7 @@ class ChannelConfig(BaseModel):
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cqpsk_tracking: Optional[bool] = None
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frequency: Optional[float] = None
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nbfmSquelch: Optional[float] = None
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destination: Optional[str] = "udp://127.0.0.1:23456"
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destination: Optional[str] = "udp://127.0.0.1:23457"
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tracking_threshold: Optional[int] = 120
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tracking_feedback: Optional[float] = 0.75
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excess_bw: Optional[float] = 0.2
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@@ -9,6 +9,7 @@ from internal.logger import create_logger
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from internal.op25_config_utls import scan_local_library
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import paho.mqtt.client as mqtt
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import requests
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from internal.discord_radio import DiscordRadioBot
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# Initialize logging
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LOGGER = create_logger(__name__)
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@@ -29,6 +30,12 @@ NODE_LONG = os.getenv("NODE_LONG")
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# Global flag to track MQTT connection state
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MQTT_CONNECTED = False
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# Global variable to hold the main event loop
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main_loop = None
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# Initialize the Discord Bot
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discord_bot = DiscordRadioBot(listen_port=23457, forward_ports=[23456])
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def handle_c2_command(topic, payload):
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"""
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Parses and routes commands received from the C2 server by calling the
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@@ -105,6 +112,23 @@ def handle_c2_command(topic, payload):
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except requests.exceptions.RequestException as e:
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LOGGER.error(f"Failed to connect to OP25 terminal for tuning: {e}")
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elif command_type == "discord_join":
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token = data.get("token")
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channel_id = data.get("channel_id")
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if token and channel_id:
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if main_loop and main_loop.is_running():
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asyncio.run_coroutine_threadsafe(discord_bot.start_session(token, channel_id), main_loop)
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else:
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LOGGER.error("Main event loop not available to start Discord session.")
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LOGGER.info("Initiating Discord Session...")
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elif command_type == "discord_leave":
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if main_loop and main_loop.is_running():
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asyncio.run_coroutine_threadsafe(discord_bot.stop_session(), main_loop)
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else:
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LOGGER.error("Main event loop not available to stop Discord session.")
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LOGGER.info("Ending Discord Session...")
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else:
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LOGGER.warning(f"Unknown command type received: {command_type}")
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@@ -317,6 +341,11 @@ async def mqtt_lifecycle_manager():
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if last_tgid != 0:
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# --- END PREVIOUS CALL ---
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await stop_recording()
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# Stop Discord Transmission
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if discord_bot.is_ready():
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discord_bot.stop_transmission()
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audio_url = None
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if current_call_id:
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audio_url = await loop.run_in_executor(None, upload_audio, current_call_id)
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@@ -334,6 +363,11 @@ async def mqtt_lifecycle_manager():
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# --- START NEW CALL ---
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LOGGER.debug(f"Call Start: TGID {current_tgid} ({current_meta.get('alpha_tag')})")
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# Trigger Discord Transmission
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if discord_bot.is_ready():
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discord_bot.start_transmission()
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discord_bot.update_system_presence(current_meta.get('sysname', 'Scanning'))
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# Generate ID
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start_ts = int(now.timestamp())
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@@ -371,6 +405,11 @@ async def mqtt_lifecycle_manager():
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elif (now - potential_end_time).total_seconds() > DEBOUNCE_SECONDS:
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# --- END CALL (Debounce Expired) ---
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await stop_recording()
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# Stop Discord Transmission
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if discord_bot.is_ready():
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discord_bot.stop_transmission()
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audio_url = None
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if current_call_id:
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audio_url = await loop.run_in_executor(None, upload_audio, current_call_id)
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@@ -435,6 +474,8 @@ async def mqtt_lifecycle_manager():
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@app.on_event("startup")
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async def startup_event():
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global main_loop
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main_loop = asyncio.get_running_loop()
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# Store the task so we can cancel it if needed (optional)
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app.state.mqtt_task = asyncio.create_task(mqtt_lifecycle_manager())
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Block a user