Merge pull request 'Discord: several radio streams per voice channel; adding never overwrites (#213)' (#227) from fix/213-multi-stream-per-channel into main
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This commit was merged in pull request #227.
This commit is contained in:
2026-10-05 01:44:35 -04:00
15 changed files with 924 additions and 114 deletions
+22 -4
View File
@@ -5,6 +5,10 @@
// the Discord servers linked to this node's org and the voice channels the
// DRB bot reported in them; a pick becomes a radio channel pinned to this node
// (desired state — the node reconciles and reports back, shown per row).
// A voice channel can carry several radio streams, each its own bot playing
// its own system (server-26#213 follow-up): picking a channel that already
// plays another system ADDS this node's system beside it; only a stream of
// this node's own system there is restarted / moved here.
// Layout follows design-canvas/discord-system-mockup.html "Radio channels".
import { useCallback, useEffect, useMemo, useState } from "react";
@@ -64,6 +68,11 @@ function modeLabel(mode: DiscordStreamView["mode"]) {
return mode === "persistent" ? "persistent" : "ad-hoc";
}
function streamLabel(s: DiscordStreamView) {
const sys = s.system_name ?? "radio";
return s.token_name ? `${sys} (${s.token_name})` : sys;
}
// ---------------------------------------------------------------------------
// Picker
// ---------------------------------------------------------------------------
@@ -199,6 +208,7 @@ function DiscordPicker({
<div className="space-y-1">
{grp.channels.map((c) => {
const here = c.stream?.node_id === nodeId;
const others = (c.streams ?? []).filter((x) => x.stream_id !== c.stream?.stream_id);
return (
<label
key={c.channel_id}
@@ -221,8 +231,14 @@ function DiscordPicker({
{c.stream && (
<span className="text-xs text-ink-muted block">
{here
? "Already on this node"
: `Carried by ${c.stream.node_name ?? "another node"} — picking it moves it to this node`}
? `${options.system_name ?? "This system"} is already on this node here`
: `${options.system_name ?? "This system"} is carried by ${c.stream.node_name ?? "another node"} — picking it moves it to this node`}
</span>
)}
{others.length > 0 && (
<span className="text-xs text-ink-muted block">
Also playing: {others.map(streamLabel).join(", ")}
{!c.stream && ` — this adds ${options.system_name ?? "this node's system"} beside it with another bot`}
</span>
)}
</span>
@@ -356,7 +372,7 @@ export function NodeDiscordRadio({ nodeId }: { nodeId: string }) {
async function remove(s: DiscordStreamView) {
const name = s.channel_name ?? "this channel";
if (!confirm(`Remove radio from ${name} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB.`)) return;
if (!confirm(`Remove ${streamLabel(s)} from ${name} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB. Other streams in that voice channel keep playing.`)) return;
setBusy(`rm:${s.stream_id}`);
setActionError(null);
try {
@@ -429,7 +445,9 @@ export function NodeDiscordRadio({ nodeId }: { nodeId: string }) {
<tr key={s.stream_id} className="border-b border-line last:border-0 align-top">
<td className="px-4 py-2.5">
<div className="text-ink font-medium">🔊 {s.channel_name ?? s.channel_id}</div>
<div className="text-xs text-ink-muted">{s.guild_name ?? s.guild_id}</div>
<div className="text-xs text-ink-muted">
{s.guild_name ?? s.guild_id} · {streamLabel(s)}
</div>
</td>
<td className="px-4 py-2.5 text-ink-2">{modeLabel(s.mode)}</td>
<td className="px-4 py-2.5">
@@ -20,6 +20,11 @@ import { DIM, Field, INPUT, InviteLinks, Panel, Status, Table, TD } from "./ui";
// POST /discord/guilds/{id}/stop), which accept a platform-admin token.
// Remove is DELETE /discord/streams/{id} (admin): c2-core stops the channel
// through desired state first, then deletes it.
//
// One row per STREAM, not per voice channel: a channel can carry several,
// each with its own radio bot and system (server-26#213 follow-up). Stop,
// Start and Remove all act on the row's stream_id, so the other streams in
// the same channel keep playing. Add never replaces an existing stream.
type Invite = { name: string; invite_url: string | null }[];
@@ -48,6 +53,14 @@ function AddChannelForm({
const org = guilds.find((g) => g.guild_id === guildId)?.acting_org_id ?? null;
const systems = overview.systems.filter((s) => s.org_id == null || s.org_id === org);
const usableBots = bots.filter((b) => b.valid !== false && (b.org_id == null || b.org_id === org));
// A bot can be in one voice channel per server: name the stream holding it.
const busyHere = new Map<string, DiscordStream>();
for (const s of overview.streams) {
if (s.desired === "on" && s.guild_id === guildId && s.token_id) busyHere.set(s.token_id, s);
}
const inChannel = overview.streams.filter(
(s) => s.desired === "on" && s.guild_id === guildId && s.channel_id === channelId.trim(),
);
async function submit(e: React.FormEvent) {
e.preventDefault();
@@ -58,7 +71,7 @@ function AddChannelForm({
setSaving(true);
setError(null);
try {
await c2api.startDiscordStream({
const res = await c2api.startDiscordStream({
guild_id: guildId,
channel_id: channelId.trim(),
system_id: systemId,
@@ -66,6 +79,16 @@ function AddChannelForm({
channel_name: channelName.trim() || undefined,
preferred_token_id: botId || undefined,
});
if (res?.already_on) {
// Same system re-added to a channel that already plays it: c2-core
// returns that stream untouched (label, mode and bot kept). Say so
// instead of closing as if a stream had been added.
setError({
message: `${res.system_name || "That system"} is already playing in this voice channel, so nothing was added or changed. Pick another system to add a second stream, or Remove the existing row to change its label or bot.`,
invite: [],
});
return;
}
onDone();
} catch (err) {
setError(parseC2Error(err));
@@ -117,11 +140,25 @@ function AddChannelForm({
<Field label="Radio bot">
<select value={botId} onChange={(e) => setBotId(e.target.value)} className={INPUT}>
<option value="">Any free bot in this server</option>
{usableBots.map((b) => (
<option key={b.token_id} value={b.token_id}>Prefer {b.name}</option>
))}
{usableBots.map((b) => {
const busy = busyHere.get(b.token_id);
return (
<option key={b.token_id} value={b.token_id} disabled={!!busy}>
{busy
? `${b.name} — in use here (${busy.system_name || busy.system_id || "radio"}${busy.channel_name ? ` in ${busy.channel_name}` : ""})`
: `Use ${b.name}`}
</option>
);
})}
</select>
</Field>
{inChannel.length > 0 && (
<div className="sm:col-span-3 text-xs text-ink-muted">
This voice channel already plays{" "}
{inChannel.map((s) => `${s.system_name || s.system_id}${s.token_name ? ` (${s.token_name})` : ""}`).join(", ")}.
A new system is added beside it with another bot; nothing that is playing is replaced.
</div>
)}
{error && (
<div className="sm:col-span-3 text-xs text-sev-major">
{error.message}
@@ -154,6 +191,15 @@ export function StreamsPanel({
const [busy, setBusy] = useState<string | null>(null);
const [rowError, setRowError] = useState<{ id: string; message: string; invite: Invite } | null>(null);
const guildsById = useMemo(() => new Map(overview.guilds.map((g) => [g.guild_id, g])), [overview.guilds]);
// Streams sharing a voice channel (c2-core sorts them next to each other).
const perChannel = useMemo(() => {
const m = new Map<string, number>();
for (const s of overview.streams) {
const k = `${s.guild_id}:${s.channel_id}`;
m.set(k, (m.get(k) ?? 0) + 1);
}
return m;
}, [overview.streams]);
async function act(s: DiscordStream, fn: () => Promise<unknown>) {
setBusy(s.stream_id);
@@ -171,7 +217,7 @@ export function StreamsPanel({
return (
<Panel
title="Radio channels"
description="One row per Discord voice channel. Persistent channels come back by themselves."
description="One row per radio stream — a voice channel can carry several, each with its own bot and system. Persistent streams come back by themselves."
action={
<Button size="sm" onClick={() => setAdding((v) => !v)}>+ Add radio channel</Button>
}
@@ -205,11 +251,19 @@ export function StreamsPanel({
const g = guildsById.get(s.guild_id);
const err = rowError?.id === s.stream_id ? rowError : null;
const isOn = s.desired === "on";
const shared = (perChannel.get(`${s.guild_id}:${s.channel_id}`) ?? 1) - 1;
const name = s.channel_name || "this channel";
const what = `${s.system_name || s.system_id || "radio"} in ${name}`;
return (
<tr key={s.stream_id}>
<td className={TD}>
<b>{s.channel_name ? `🔊 ${s.channel_name}` : `channel ${shortId(s.channel_id)}`}</b>
<div className={DIM}>{g ? guildLabel(g) : guildLabel({ guild_id: s.guild_id, guild_name: s.guild_name })}</div>
{shared > 0 && (
<div className={DIM}>
+ {shared} other stream{shared === 1 ? "" : "s"} in this voice channel
</div>
)}
</td>
<td className={TD}>{source(s)}</td>
<td className={TD}><span className={DIM}>All talkgroups</span></td>
@@ -238,8 +292,8 @@ export function StreamsPanel({
variant="secondary"
disabled={busy !== null}
onClick={() => {
if (!confirm(`Stop radio in ${s.channel_name || "this channel"}?`)) return;
act(s, () => c2api.stopDiscordStream(s.guild_id, s.channel_id));
if (!confirm(`Stop ${what}?`)) return;
act(s, () => c2api.stopDiscordStream(s.guild_id, s.stream_id));
}}
>
{busy === s.stream_id ? "Stopping…" : "Stop"}
@@ -256,6 +310,7 @@ export function StreamsPanel({
channel_id: s.channel_id,
system_id: s.system_id as string,
mode: s.mode ?? "persistent",
stream_id: s.stream_id,
}),
)
}
@@ -269,10 +324,9 @@ export function StreamsPanel({
className="ml-1"
disabled={busy !== null}
onClick={() => {
const name = s.channel_name || "this channel";
const msg = isOn
? `Remove radio from ${name} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB.`
: `Remove ${name} from DRB permanently?`;
? `Remove ${what} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB.${shared > 0 ? " The other streams in this voice channel keep playing." : ""}`
: `Remove ${what} from DRB permanently?`;
if (!confirm(msg)) return;
act(s, () => c2api.deleteDiscordStream(s.stream_id));
}}
+7 -2
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@@ -76,6 +76,9 @@ export const c2api = {
method: "PUT",
body: JSON.stringify(body),
}),
/** Without stream_id: ADD a stream to the voice channel (a channel can carry
* several, each its own bot + system; never replaces one). With stream_id:
* restart / edit that stream. */
startDiscordStream: (body: {
guild_id: string;
channel_id: string;
@@ -83,6 +86,7 @@ export const c2api = {
mode: "persistent" | "adhoc";
channel_name?: string;
preferred_token_id?: string;
stream_id?: string;
}) => request<DiscordStream>("/discord/streams", { method: "POST", body: JSON.stringify(body) }),
/** Permanently remove a radio channel (stopped through desired state first). Admin only. */
deleteDiscordStream: (streamId: string) =>
@@ -99,10 +103,11 @@ export const c2api = {
}>(`/discord/guilds/${encodeURIComponent(guildId)}?leave_radio_bots=${leaveRadioBots ? "true" : "false"}`, {
method: "DELETE",
}),
stopDiscordStream: (guildId: string, channelId: string) =>
/** Stop ONE stream (its voice channel may carry others, which keep playing). */
stopDiscordStream: (guildId: string, streamId: string) =>
request<{ stopped: string[] }>(`/discord/guilds/${encodeURIComponent(guildId)}/stop`, {
method: "POST",
body: JSON.stringify({ channel_id: channelId, reason: "stopped from web admin" }),
body: JSON.stringify({ stream_id: streamId, reason: "stopped from web admin" }),
}),
// Node approval
+2
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@@ -67,6 +67,8 @@ export interface DiscordStream {
stop_reason?: string | null;
updated_at?: string | null;
created_at?: string | null;
/** POST /discord/streams: this system was already on in that channel — nothing was replaced. */
already_on?: boolean;
}
export interface DiscordGuild {
+6
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@@ -18,7 +18,10 @@ export interface DiscordStreamView {
channel_id: string;
guild_name: string | null;
channel_name: string | null;
system_id?: string | null;
system_name: string | null;
/** The radio bot carrying it — tells apart several streams in one voice channel. */
token_name?: string | null;
mode: "persistent" | "adhoc" | null;
node_id: string | null;
node_name: string | null;
@@ -35,7 +38,10 @@ export interface DiscordVoiceChannel {
channel_id: string;
name: string;
category: string | null;
/** This node's system's stream in the channel, if any — what a pick restarts or moves. */
stream: DiscordStreamView | null;
/** Every live stream in the channel (several systems can share it, each its own bot). */
streams?: DiscordStreamView[];
}
export interface DiscordGuildOption {