Discord: log node-reported stream state; remove a radio channel or a server
- handle_actual logs every node-reported state TRANSITION (not heartbeats) with stream/node/guild/channel/token ids and the node's error text: info for connected/connecting/stopped, warning for error, and a dedicated "radio bot X failed to log in on node N: <reason>" line for login_failed. The node's reason code is now stored in actual.code and shown next to the error on Settings > Discord and the node page. - Remove a radio channel permanently: streams.delete_stream stops it through desired state first (node republished without it, token -> releasing per #216, freed on the node's ack), then deletes the doc in a transaction that refuses if the channel was restarted in between. DELETE /discord/streams/{id} (platform admin) and DELETE /discord/nodes/{node}/streams/{id} (admin or org owner, same org + node only; operators can still stop, not remove). Audited. - Remove a server: DELETE /discord/guilds/{id} (admin) deletes every radio channel in it the same way, then tombstones discord_guilds (org_id None + unlinked_at, #218 semantics, plus removed_at) so it never falls back to DISCORD_UNLINKED_GUILD_ORG_ID; the admin page hides it, and /drb link or the admin link brings it back. Optional leave_radio_bots makes pool bots and the server's org's own BYO bots leave via Discord REST; the DRB server bot stays until kicked, and the UI says so. Audited. - UI: Remove (with confirm) on Radio channels, Servers and the node page list. Refs #213, #221 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
fabdf5839e
commit
c92bdfe841
@@ -18,6 +18,8 @@ import { DIM, Field, INPUT, InviteLinks, Panel, Status, Table, TD } from "./ui";
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// Radio channels = discord_streams docs, desired vs actual. Start/Stop/Add go
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// through the same routes the Discord bot uses (POST /discord/streams,
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// POST /discord/guilds/{id}/stop), which accept a platform-admin token.
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// Remove is DELETE /discord/streams/{id} (admin): c2-core stops the channel
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// through desired state first, then deletes it.
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type Invite = { name: string; invite_url: string | null }[];
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@@ -214,7 +216,12 @@ export function StreamsPanel({
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<td className={TD}>{s.mode === "adhoc" ? "ad-hoc" : s.mode ?? "—"}</td>
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<td className={TD}>
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<Status health={health}>{label}</Status>
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{isOn && s.actual?.error && <div className={`${DIM} mt-1 max-w-[16rem]`}>{s.actual.error}</div>}
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{isOn && s.actual?.error && (
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<div className={`${DIM} mt-1 max-w-[16rem]`}>
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{s.actual.error}
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{s.actual.code && <span className="font-mono"> [{s.actual.code}]</span>}
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</div>
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)}
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{!isOn && s.stop_reason && <div className={`${DIM} mt-1`}>{s.stop_reason}</div>}
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{err && (
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<div className="text-xs text-sev-major mt-1 max-w-[16rem]">
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@@ -224,7 +231,7 @@ export function StreamsPanel({
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)}
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</td>
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<td className={TD}>{s.token_name ?? <span className={DIM}>—</span>}</td>
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<td className={`${TD} text-right`}>
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<td className={`${TD} text-right whitespace-nowrap`}>
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{isOn ? (
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<Button
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size="sm"
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@@ -256,6 +263,22 @@ export function StreamsPanel({
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{busy === s.stream_id ? "Starting…" : "Start"}
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</Button>
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)}
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<Button
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size="sm"
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variant="danger"
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className="ml-1"
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disabled={busy !== null}
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onClick={() => {
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const name = s.channel_name || "this channel";
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const msg = isOn
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? `Remove radio from ${name} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB.`
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: `Remove ${name} from DRB permanently?`;
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if (!confirm(msg)) return;
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act(s, () => c2api.deleteDiscordStream(s.stream_id));
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}}
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>
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Remove
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</Button>
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</td>
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</tr>
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);
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