Discord: log node-reported stream state; remove a radio channel or a server
- handle_actual logs every node-reported state TRANSITION (not heartbeats) with stream/node/guild/channel/token ids and the node's error text: info for connected/connecting/stopped, warning for error, and a dedicated "radio bot X failed to log in on node N: <reason>" line for login_failed. The node's reason code is now stored in actual.code and shown next to the error on Settings > Discord and the node page. - Remove a radio channel permanently: streams.delete_stream stops it through desired state first (node republished without it, token -> releasing per #216, freed on the node's ack), then deletes the doc in a transaction that refuses if the channel was restarted in between. DELETE /discord/streams/{id} (platform admin) and DELETE /discord/nodes/{node}/streams/{id} (admin or org owner, same org + node only; operators can still stop, not remove). Audited. - Remove a server: DELETE /discord/guilds/{id} (admin) deletes every radio channel in it the same way, then tombstones discord_guilds (org_id None + unlinked_at, #218 semantics, plus removed_at) so it never falls back to DISCORD_UNLINKED_GUILD_ORG_ID; the admin page hides it, and /drb link or the admin link brings it back. Optional leave_radio_bots makes pool bots and the server's org's own BYO bots leave via Discord REST; the DRB server bot stays until kicked, and the UI says so. Audited. - UI: Remove (with confirm) on Radio channels, Servers and the node page list. Refs #213, #221 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -41,6 +41,8 @@ export interface RadioBotAddResult {
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export interface DiscordStreamActual {
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state?: string;
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error?: string | null;
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/** The node's reason code on error: login_failed, connect_failed, not_in_guild, bad_channel, no_audio. */
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code?: string | null;
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since?: string | null;
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at?: string | null;
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}
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