DELETE /discord/guilds/{id} deletes channels one by one. If a channel was
restarted mid-removal, delete_stream raised "restarted" and the route
returned 409 with no audit entry, though the channels before it were
already deleted for good. The error now carries the channels already
removed and the route writes discord.guild.remove with outcome
"incomplete" before returning the 409. The server stays linked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- handle_actual logs every node-reported state TRANSITION (not heartbeats)
with stream/node/guild/channel/token ids and the node's error text: info
for connected/connecting/stopped, warning for error, and a dedicated
"radio bot X failed to log in on node N: <reason>" line for login_failed.
The node's reason code is now stored in actual.code and shown next to the
error on Settings > Discord and the node page.
- Remove a radio channel permanently: streams.delete_stream stops it through
desired state first (node republished without it, token -> releasing per
#216, freed on the node's ack), then deletes the doc in a transaction that
refuses if the channel was restarted in between. DELETE
/discord/streams/{id} (platform admin) and DELETE
/discord/nodes/{node}/streams/{id} (admin or org owner, same org + node
only; operators can still stop, not remove). Audited.
- Remove a server: DELETE /discord/guilds/{id} (admin) deletes every radio
channel in it the same way, then tombstones discord_guilds (org_id None +
unlinked_at, #218 semantics, plus removed_at) so it never falls back to
DISCORD_UNLINKED_GUILD_ORG_ID; the admin page hides it, and /drb link or the
admin link brings it back. Optional leave_radio_bots makes pool bots and the
server's org's own BYO bots leave via Discord REST; the DRB server bot stays
until kicked, and the UI says so. Audited.
- UI: Remove (with confirm) on Radio channels, Servers and the node page list.
Refs #213, #221
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- c2-core: POST /discord/link-codes (org owner/admin) mints a single-use,
10-minute code; minting revokes the org's older codes. The bot redeems it
via POST /discord/guilds/{id}/link/redeem (service key) inside one
Firestore transaction, so two servers racing for one code cannot both win
and a server linked to org A refuses org B's code. GET/DELETE
/discord/linked-guilds lists/unlinks the caller's org's servers; unlink
stops that server's streams. Rate-limited (mint per user, redeem per
server and per Discord user); every mint/link/refusal/unlink audited.
- resolve_guild_org: an explicitly unlinked server no longer falls back to
DISCORD_UNLINKED_GUILD_ORG_ID. Linking away from the fallback org stops
the streams it had running for that org.
- Discord bot: /drb link code: (Manage Server, enforced at runtime too);
GatedTree answers every other command in an unlinked server with how to
link (autocomplete returns nothing). With the default fallback org set,
nothing is gated — unchanged behaviour.
- Frontend: "Linked Discord servers" card on Settings -> Organization —
generate code with countdown + copy, polls for the new link, unlink.
- 16 tests: single-use, two-server race, one-server/two-org race, expiry,
revoked/malformed codes, wrong-org takeover, idempotent relink, rate
limits, fallback stop, scoped list, unlink without fallback.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- reconcile_once only walked desired=on streams, so a token left "releasing"
by /leave while its node was offline (or a deleted node) never returned to
the pool until that node came back (server-26#204 leak shape). Sweep leased
tokens whose node is offline/deleted past the lease grace.
- publish_desired stamped release_seq AFTER building the list, so a stop
landing between the two got a seq whose list still held the stream; an ack
for it could free a token the node was still told to use. Stamp first.
Three regression tests; each fails on the previous commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
c2-core
- discord_streams/discord_leases wired in: POST /discord/streams,
POST /discord/guilds/{id}/stop, GET /discord/guilds/{id}/overview,
GET /discord/streams/{id}, PUT /discord/guilds/{id}/link (admin),
GET /discord/node/{node}/tokens/{id} (node key, lease holder only).
- Retained nodes/{id}/discord/desired (token ids, never token strings),
nodes/+/discord/actual subscribed and handled; per-node publish lock keeps
the retained list the newest; failed publishes retried by the reconciler.
- Tokens freed only after the node acks logout (or offline past
discord_lease_offline_release_seconds) - sweeper and C2 startup no longer
release leases.
- /nodes/{id}/command discord_join/leave map onto streams; CommandPayload
keeps preferred_token_id. /tokens: admin-only list, validate on add against
Discord, refresh, flush via transactional force release.
- Guild -> org via discord_guilds, unlinked guilds fall back to
DISCORD_UNLINKED_GUILD_ORG_ID (default "founding").
- tests/fake_firestore.py: optimistic-transaction fake; 27 lease/race tests.
discord bot
- /join, /leave, /status, autocomplete scoped to the calling guild; /leave
never touches another server; Manage Channels default permission;
/join edits its reply with the node's real result; /help copy fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>