Owner-reported on live: adding a radio channel for a server + voice channel that already had one (different label, system, even bot) overwrote the existing stream and made its bot leave, because stream_id was guild:channel. - New streams get guild:channel:<12 hex> ids (leases.new_stream_id); old guild:channel docs keep working for read/stop/remove/node reports. Route validators accept both (leases.STREAM_ID_PATTERN). - start_stream: no stream_id = ADD. Same system already on in that channel is idempotent (already_on, label/mode untouched); a stopped one of that system is restarted; anything else is a new doc. stream_id = explicit restart/edit (admin Start button, reconciler), incl. moving to another bot. - preferred_token_id is strict: bot already in this server -> 409 preferred_busy naming the stream; on another node -> preferred_other_node; unusable -> preferred_unavailable. No silent swap. pool_exhausted now says one-bot-per-server and to add + invite another bot. - One-token-per-guild was already enforced inside the lease transaction; now covered by race tests. Per-guild asyncio lock serialises the already-on / server-cap check with the create (guild half of #223). - Stop by stream_id (POST /discord/guilds/{id}/stop {stream_id}); admin UI Stop/Start/Remove act on the row's stream; node picker lists every stream in a channel and adds beside other systems. - Bot: /leave stream: (autocomplete) stops one; /leave channel: with several streams asks which unless all:True; bare /leave still stops the server. /status and /join name each stream's bot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
99 lines
3.0 KiB
TypeScript
99 lines
3.0 KiB
TypeScript
// Node-page Discord picker (server-26#213 item 3, #109 item 13).
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// Shapes returned by c2-core app/routers/discord_web.py. No token strings —
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// the server never sends them to the browser.
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export type StreamState =
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| "pending"
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| "connecting"
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| "connected"
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| "error"
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| "stopping"
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| "stopped"
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| "node_offline"
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| "paused_locally";
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export interface DiscordStreamView {
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stream_id: string;
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guild_id: string;
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channel_id: string;
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guild_name: string | null;
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channel_name: string | null;
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system_id?: string | null;
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system_name: string | null;
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/** The radio bot carrying it — tells apart several streams in one voice channel. */
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token_name?: string | null;
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mode: "persistent" | "adhoc" | null;
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node_id: string | null;
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node_name: string | null;
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actual: { state: StreamState; error: string | null; code?: string | null; since?: string; at?: string } | null;
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updated_at: string | null;
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}
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export interface DiscordInvite {
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name: string;
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invite_url: string;
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}
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export interface DiscordVoiceChannel {
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channel_id: string;
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name: string;
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category: string | null;
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/** This node's system's stream in the channel, if any — what a pick restarts or moves. */
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stream: DiscordStreamView | null;
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/** Every live stream in the channel (several systems can share it, each its own bot). */
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streams?: DiscordStreamView[];
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}
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export interface DiscordGuildOption {
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guild_id: string;
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name: string | null;
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linked: boolean;
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synced: boolean;
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synced_at: string | null;
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voice_channels: DiscordVoiceChannel[];
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streams_on: number;
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bot: { ok: boolean; code: string | null; message: string | null; invite: DiscordInvite[] };
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}
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export interface DiscordJoinOptions {
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node_id: string;
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node_name: string | null;
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node_online: boolean;
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system_id: string | null;
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system_name: string | null;
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can_control: boolean;
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/** Permanent removal: platform admin or the org owner only (operators can stop, not remove). */
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can_remove?: boolean;
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limits: { node_max: number; node_used: number; guild_max: number };
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guilds: DiscordGuildOption[];
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streams: DiscordStreamView[];
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}
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export interface DiscordStartResult {
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ok: boolean;
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stream_id: string;
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token_id: string | null;
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delivered: boolean | null;
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reused: boolean | null;
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}
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/** c2api's request() throws `C2 API error <status>: <body>`. Pull the
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* detail + invite links back out of a JSON body when there is one. */
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export function parseC2Error(err: unknown): { message: string; invite: DiscordInvite[] } {
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const raw = err instanceof Error ? err.message : String(err);
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const idx = raw.indexOf(": ");
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if (idx >= 0) {
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try {
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const body = JSON.parse(raw.slice(idx + 2));
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const detail = typeof body?.detail === "string" ? body.detail : null;
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const invite = Array.isArray(body?.invite)
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? (body.invite as DiscordInvite[]).filter((i) => i && typeof i.invite_url === "string")
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: [];
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if (detail) return { message: detail, invite };
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} catch {
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/* not JSON — fall through */
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}
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}
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return { message: raw, invite: [] };
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}
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