- Token colors wrapped in color-mix so opacity modifiers (bg-surface/90 etc.)
generate rules; map overlay panels were rendering see-through.
- Light mode: keep white text on saturated fills (primary/danger buttons were
remapped to navy); map text-gray-200, bg-gray-800/60, border-gray-600.
- Dark mode: lift text-gray-600/700 to gray-500 for contrast.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>