UI_REDESIGN chunk 4 was never finished: 39 app/component files still used raw Tailwind greys, kept readable in light mode only by the !important override sheet. In dark mode text-gray-600 is ~2.3:1 on surface, and the light override maps it to #94a3b8 (~2.6:1 on white) — unreadable in both. Mechanical mapping (886 classes): gray-100/200 -> ink, 300/400 -> ink-2, 500/600/700 -> ink-muted, bg 950/900/800 -> page/surface/raised, border 800 -> line, 700/600 -> line-strong, plus hover/divide/placeholder. Alpha suffixes kept (tokens are color-mix, so /60 works). bg-gray-700, text-white and marketing pages left alone. text-[9px] -> text-[10px]. Frontend unverified: no Node on the authoring box (#207). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
119 lines
5.1 KiB
TypeScript
119 lines
5.1 KiB
TypeScript
import { Card } from "@/components/ui/Card";
|
|
import { Badge } from "@/components/ui/Badge";
|
|
import { LinkButton } from "@/components/ui/Button";
|
|
import { MachineOutputNotice } from "@/components/ui/MachineOutputNotice";
|
|
|
|
const SECTIONS: {
|
|
eyebrow: string;
|
|
title: string;
|
|
body: string;
|
|
points: string[];
|
|
/** Section describes AI pipeline output — render the Gate A / A2 qualifier. */
|
|
qualify?: boolean;
|
|
}[] = [
|
|
{
|
|
eyebrow: "Correlation",
|
|
title: "Calls become incidents",
|
|
body:
|
|
"The correlation engine groups related transmissions — across talkgroups and even across nodes — into a single incident. A pursuit renders as a path through every checkin point heard while it moved; a structure fire or accident renders as a pin at the location dispatch gave.",
|
|
points: [
|
|
"Hybrid rule + LLM correlation with a cheap/smart consensus tiebreak",
|
|
"Distance, timing, shared units, and talkgroup signals all feed the match",
|
|
"Every call keeps its correlation debug trail for admins to audit",
|
|
],
|
|
qualify: true,
|
|
},
|
|
{
|
|
eyebrow: "AI pipeline",
|
|
title: "Transcription and entity extraction",
|
|
body:
|
|
"Every recorded call is transcribed and scanned for the details that matter — units on scene, vehicles, and locations — so an incident reads like a dispatch briefing instead of a stack of raw audio.",
|
|
points: [
|
|
"Automatic speech-to-text on every call",
|
|
"Scene & entity extraction feeds the correlator and the incident summary",
|
|
"AI-generated incident summaries, regenerable on demand",
|
|
],
|
|
qualify: true,
|
|
},
|
|
{
|
|
eyebrow: "Situational awareness",
|
|
title: "Live map, full history",
|
|
body:
|
|
"Glance at the map to see what's active right now, or scrub back through history to review how a specific incident unfolded — every linked call, in order, with playback.",
|
|
points: [
|
|
"Real-time node and incident map",
|
|
"Per-incident call timeline with audio playback",
|
|
"Configurable alert rules that post to Discord on keyword or talkgroup match",
|
|
],
|
|
},
|
|
{
|
|
eyebrow: "Field hardware",
|
|
title: "Field SDR nodes",
|
|
body:
|
|
"Lightweight edge nodes run OP25/GNU Radio against a P25 or analog trunked system and stream decoded audio to your account. Deploy one node to cover a town, or a whole network across a region.",
|
|
points: [
|
|
"P25 and analog trunked systems supported",
|
|
"Per-node hardware tuning (gain, PPM, antenna) persists independently of system assignment",
|
|
"Node health, call activity, and configuration all visible from the dashboard",
|
|
],
|
|
},
|
|
{
|
|
eyebrow: "Team",
|
|
title: "Discord voice relay & role-scoped access",
|
|
body:
|
|
"The Discord bot relays live radio audio into a voice channel so your team can listen along without a separate app, and doubles as a lightweight utility bot for team coordination.",
|
|
points: [
|
|
"Live audio relay per node, on demand",
|
|
"Admin / operator / viewer roles, with operators scoped to the nodes they own",
|
|
"Discord account linking for in-Discord commands",
|
|
],
|
|
},
|
|
];
|
|
|
|
export default function FeaturesPage() {
|
|
return (
|
|
<div className="max-w-screen-xl mx-auto px-4 md:px-6 py-16 md:py-20">
|
|
<div className="max-w-2xl">
|
|
<Badge tone="brand">Features</Badge>
|
|
<h1 className="text-display-sm md:text-display text-white mt-5">Everything between the radio and the map</h1>
|
|
<p className="text-ink-2 mt-4 leading-relaxed">
|
|
DRB is the pipeline from decoded radio traffic to a picture your team can act on: transcription,
|
|
correlation, mapping, and a live relay — end to end.
|
|
</p>
|
|
</div>
|
|
|
|
<div className="mt-16 space-y-16">
|
|
{SECTIONS.map((s) => (
|
|
<div key={s.title} className="grid grid-cols-1 lg:grid-cols-5 gap-8 items-start">
|
|
<div className="lg:col-span-2">
|
|
<p className="text-indigo-400 text-xs font-mono uppercase tracking-wider font-semibold">{s.eyebrow}</p>
|
|
<h2 className="text-white text-2xl font-bold mt-2">{s.title}</h2>
|
|
<p className="text-ink-2 mt-3 leading-relaxed">{s.body}</p>
|
|
</div>
|
|
<Card padding="lg" className="lg:col-span-3">
|
|
<ul className="space-y-3">
|
|
{s.points.map((p) => (
|
|
<li key={p} className="flex items-start gap-3 text-sm text-ink-2">
|
|
<span className="mt-1.5 w-1.5 h-1.5 rounded-full bg-indigo-500 shrink-0" />
|
|
{p}
|
|
</li>
|
|
))}
|
|
</ul>
|
|
{/* Gate A / A2 (server-26#46) — the sections that describe the AI
|
|
pipeline carry the same qualifier the product surfaces do. */}
|
|
{s.qualify && <MachineOutputNotice className="mt-5" />}
|
|
</Card>
|
|
</div>
|
|
))}
|
|
</div>
|
|
|
|
<div className="text-center mt-20 pt-16 border-t border-line">
|
|
<h2 className="text-display-sm text-white">See it running on your own traffic</h2>
|
|
<div className="mt-6">
|
|
<LinkButton href="/login" size="lg">Get started</LinkButton>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|