Improved joining and leaving
- Added wrappers - Improved readability of command code
This commit is contained in:
@@ -1,9 +1,9 @@
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import { DebugBuilder } from "../../modules/debugger.mjs";
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import { SlashCommandBuilder } from 'discord.js';
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import { joinNode, getAvailableNodes, promptNodeSelection, getUserVoiceChannel } from '../modules/wrappers.mjs';
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import { getAllSystems, getSystemByName } from '../../modules/mongo-wrappers/mongoSystemsWrappers.mjs';
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const log = new DebugBuilder("server", "discordBot.command.join");
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import { SlashCommandBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
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import { requestNodeJoinSystem, checkIfNodeIsConnectedToVC, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem } from '../../modules/socketServerWrappers.mjs';
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import { getSystemsByNuid, getAllSystems, getSystemByName } from '../../modules/mongo-wrappers/mongoSystemsWrappers.mjs';
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import { getAvailableTokensInGuild } from '../modules/wrappers.mjs';
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// Exporting data property
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export const data = new SlashCommandBuilder()
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@@ -13,7 +13,8 @@ export const data = new SlashCommandBuilder()
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system.setName('system')
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.setDescription('The radio system you would like to listen to')
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.setRequired(true)
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.setAutocomplete(true));
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.setAutocomplete(true)
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);
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// Exporting other properties
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export const example = "/join";
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@@ -32,125 +33,56 @@ export async function autocomplete(nodeIo, interaction) {
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log.DEBUG(focusedValue, choices, filtered);
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await interaction.respond(
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filtered.map(choice => ({ name: choice.name, value: choice.name })),
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filtered.map(choice => ({ name: choice.name, value: choice.name }))
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);
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}
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/**
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* The function to run when the command is called by a discord user
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* Handle join command execution
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* @param {any} nodeIo The nodeIO server for manipulation of sockets
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* @param {any} interaction The interaction object
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*/
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export async function execute(nodeIo, interaction) {
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// Check if the user is in a VC
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if (!interaction.member.voice.channel) { return await interaction.editReply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before you use this command`, ephemeral: true }) }
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// Grab the channel if the user is connected to VC
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const channelToJoin = interaction.member.voice.channel;
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log.INFO(`The user '${interaction.member.id}' is in the voice channel '${channelToJoin}'`);
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// Get the selected system option from the command interaction
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const selectedSystem = interaction.options.getString('system');
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try {
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// Get the selected system object from the DB
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const system = await getSystemByName(selectedSystem);
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// Validate user is in a voice channel
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const channelToJoin = getUserVoiceChannel(interaction);
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if (!channelToJoin) return;
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// Function wrapper to request the selected/only node to join the selected system
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const joinSelectedNode = async (selectedNodeSocketId) => {
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const openSocket = await nodeIo.sockets.sockets.get(selectedNodeSocketId);
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// Get the open ID for this connection\
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const discordTokens = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
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log.DEBUG("Available discord tokens: ", discordTokens);
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// Get the selected system
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const selectedSystemName = interaction.options.getString('system');
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const system = await getSystemByName(selectedSystemName);
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if (discordTokens.length >= 1) {
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// TODO - Implement a method to have preferred tokens (bot users) for specific systems
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log.INFO("Joining selected open socket:", selectedNodeSocketId, system.name, channelToJoin.id, openSocket.node.name, discordTokens[0].token);
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// Ask the node to join the selected channel and system
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await requestNodeJoinSystem(openSocket, system.name, channelToJoin.id, discordTokens[0].token);
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}
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else {
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return await interaction.editReply({ content: `<@${interaction.member.id}>, there are no free bots. Free up or create a new bot ID (discord app) to listen to this system.`, ephemeral: true })
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}
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// Check if there was a system found by the given system name
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if (!system) {
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await interaction.editReply({ content: `System '${selectedSystemName}' not found.`, ephemeral: true });
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return;
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}
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// Get all open socket nodes
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const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
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log.DEBUG("All open sockets: ", openSockets);
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// Get the available nodes for this system
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const availableNodes = await getAvailableNodes(nodeIo, interaction.guild.id, system);
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var availableNodes = [];
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// Check each open socket to see if the node has the requested system
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await Promise.all(openSockets.map(async openSocket => {
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openSocket = await nodeIo.sockets.sockets.get(openSocket);
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// Check if the node has an existing open client (meaning the radio is already being listened to)
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const hasOpenClient = await checkIfNodeHasOpenDiscordClient(openSocket);
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if (hasOpenClient) {
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let currentSystem = await getNodeCurrentListeningSystem(openSocket);
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if (currentSystem != system.name) {
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log.INFO("Node is listening to a different system than requested", openSocket.node.name);
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return;
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}
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}
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// Check if there are available nodes
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if (availableNodes.length === 0) {
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// If not, let the user know
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await interaction.editReply(`<@${interaction.member.id}>, the selected system has no available nodes`);
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return;
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}
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// Check if the bot has an open voice connection in the requested server already
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const connected = await checkIfNodeIsConnectedToVC(nodeIo, interaction.guild.id, openSocket.node.nuid);
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log.INFO("Connected:", connected);
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if (!connected) {
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// Check if this node has the requested system, if so add it to the availble array
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if (system.nodes.includes(openSocket.node.nuid)) {
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availableNodes.push(openSocket);
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}
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}
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// If there is one available node, request that node join
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if (availableNodes.length === 1) {
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await joinNode(nodeIo, interaction, availableNodes[0].id, system, channelToJoin);
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}
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}));
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log.DEBUG("Availble nodes:", availableNodes.map(socket => socket.node.name));
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// If there are no available nodes, let the user know there are none available
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if (availableNodes.length == 0) {
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// There are no nodes availble for the requested system
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return await interaction.editReply(`<@${interaction.member.id}>, the selected system has no available nodes`);
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} else if (availableNodes.length == 1) {
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// There is only one node available for the requested system
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// Request the node to join
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await joinSelectedNode(availableNodes[0].id);
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// Let the user know
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await interaction.editReply({ content: `Ok <@${interaction.member.id}>, a bot will join your channel listening to *'${system.name}'* shortly`, components: [] });
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} else if (availableNodes.length > 1) {
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// There is more than one node availble for the requested system
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const nodeSelectionButtons = []
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// Create a button for each available node
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for (const availableNode of availableNodes) {
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nodeSelectionButtons.push(new ButtonBuilder().setCustomId(availableNode.id).setLabel(availableNode.node.name).setStyle(ButtonStyle.Primary));
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}
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const actionRow = new ActionRowBuilder().addComponents(nodeSelectionButtons);
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// Reply to the user with the button prompts
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const response = await interaction.editReply({
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content: `<@${interaction.member.id}>, Please select the Node you would like to join with this system`,
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components: [actionRow]
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// If there are more than one available, prompt the user for their selected node
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else {
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await promptNodeSelection(interaction, availableNodes, async selectedNode => {
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await joinNode(nodeIo, interaction, selectedNode, system, channelToJoin);
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});
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// Make sure the responding selection is from the user who initiated the command
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const collectorFilter = i => i.user.id === interaction.user.id;
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// Wait for the confirmation from the user on which node to join
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try {
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const selectedNode = await response.awaitMessageComponent({ filter: collectorFilter, time: 60_000 });
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// Run the local wrapper to listen to the selected node
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await joinSelectedNode(selectedNode.customId);
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// Let the user know
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await selectedNodeConfirmation.update({ content: `Ok <@${interaction.member.id}>, a bot will join your channel listening to *'${system.name}'*`, components: [] });
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} catch (e) {
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console.error(e);
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// Timeout the prompt if the user doesn't interact with it
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await interaction.editReply({ content: 'Confirmation not received within 1 minute, cancelling', components: [] });
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}
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}
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} catch (err) {
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console.error(err);
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// await interaction.reply(err.toString());
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}
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catch (err) {
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log.ERROR(err);
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await interaction.editReply({ content: `An error occurred: ${err.message}`, ephemeral: true });
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}
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}
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@@ -1,8 +1,9 @@
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import { DebugBuilder } from "../../modules/debugger.mjs";
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const log = new DebugBuilder("server", "discordBot.command.leave");
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import { SlashCommandBuilder } from 'discord.js';
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import { requestBotLeaveServer, getSocketIdByNuid } from '../../modules/socketServerWrappers.mjs';
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import { checkOnlineBotsInGuild } from '../modules/wrappers.mjs'
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import { checkOnlineBotsInGuild } from '../modules/wrappers.mjs';
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const log = new DebugBuilder("server", "discordBot.command.leave");
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// Exporting data property
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export const data = new SlashCommandBuilder()
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@@ -12,7 +13,8 @@ export const data = new SlashCommandBuilder()
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system.setName('bot')
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.setDescription('The bot you would like to disconnect')
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.setRequired(true)
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.setAutocomplete(true));;
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.setAutocomplete(true)
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);
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// Exporting other properties
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export const example = "/leave *{Bot Name}*";
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@@ -25,15 +27,22 @@ export const deferInitialReply = true;
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*/
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export async function autocomplete(nodeIo, interaction) {
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const focusedValue = interaction.options.getFocused();
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const choices = (await checkOnlineBotsInGuild(nodeIo, interaction.guild.id));
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const choices = await checkOnlineBotsInGuild(nodeIo, interaction.guild.id);
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log.DEBUG(choices);
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const filtered = choices.filter(choice => choice.name.startsWith(focusedValue)).map(choice => choice = {name: choice.name, value: choice.nuid});
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const filtered = choices
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.filter(choice => choice.name.startsWith(focusedValue))
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.map(choice => ({ name: choice.name, value: choice.nuid }));
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log.DEBUG(focusedValue, choices, filtered);
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await interaction.respond(filtered);
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try{
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await interaction.respond(filtered);
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}
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catch (e) {
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log.WARN("Autocomplete interaction failure", e);
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}
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}
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/**
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@@ -43,16 +52,19 @@ export async function autocomplete(nodeIo, interaction) {
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*/
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export async function execute(nodeIo, interaction) {
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try {
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// Get the requested bot
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const selectedNode = interaction.options.getString('bot');
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const socket = await getSocketIdByNuid(nodeIo, selectedNode);
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log.DEBUG("All open sockets:", socket, selectedNode);
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if (!socket) {
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await interaction.editReply({ content: `Bot '${selectedNode}' not found or not connected.`, ephemeral: true });
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return;
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}
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await requestBotLeaveServer(socket, interaction.guild.id);
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//await interaction.reply(`**Online Sockets: '${sockets}'**`);
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await interaction.editReply(`Ok <@${interaction.member.id}>, the bot is leaving shortly`);
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//await interaction.channel.send('**Pong.**');
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await interaction.editReply(`Ok <@${interaction.member.id}>, the bot is leaving shortly.`);
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} catch (err) {
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console.error(err);
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// await interaction.reply(err.toString());
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log.ERROR("Failed to disconnect bot:", err);
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await interaction.editReply({ content: `An error occurred: ${err.message}`, ephemeral: true });
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}
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}
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}
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@@ -1,50 +1,167 @@
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import { DebugBuilder } from "../../modules/debugger.mjs";
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const log = new DebugBuilder("server", "discordBot.modules.wrappers");
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import { checkIfNodeIsConnectedToVC, getNodeDiscordID, getNodeDiscordUsername } from '../../modules/socketServerWrappers.mjs';
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import { checkIfNodeIsConnectedToVC, getNodeDiscordID, getNodeDiscordUsername, checkIfNodeHasOpenDiscordClient, getNodeCurrentListeningSystem, requestNodeJoinSystem } from '../../modules/socketServerWrappers.mjs';
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import { getAllDiscordIDs } from '../../modules/mongo-wrappers/mongoDiscordIDWrappers.mjs'
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import { ActionRowBuilder, ButtonBuilder, ButtonStyle } from 'discord.js';
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export const checkOnlineBotsInGuild = async (nodeIo, guildId) => {
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let onlineBots = [];
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const openSockets = [...await nodeIo.allSockets()];
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await Promise.all(openSockets.map(async openSocket => {
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openSocket = await nodeIo.sockets.sockets.get(openSocket);
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const connected = await checkIfNodeIsConnectedToVC(nodeIo, guildId, openSocket.node.nuid);
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log.INFO("Connected:", connected);
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if (connected) {
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const username = await getNodeDiscordUsername(openSocket, guildId);
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const discordID = await getNodeDiscordID(openSocket);
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onlineBots.push({
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name: username,
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discord_id: discordID,
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nuid: openSocket.node.nuid
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});
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}
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}));
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return onlineBots;
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}
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export const getAvailableTokensInGuild = async (nodeIo, guildId) => {
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try {
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// Execute both asynchronous functions concurrently
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const [discordIDs, onlineBots] = await Promise.all([
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getAllDiscordIDs(), // Fetch all Discord IDs
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checkOnlineBotsInGuild(nodeIo, guildId) // Check online bots in the guild
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]);
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// Use the results of both promises here
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log.INFO("Available Discord IDs:", discordIDs);
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log.INFO("Online bots in the guild:", onlineBots);
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// Filter any discordIDs that are not active
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const availableDiscordIDs = discordIDs.filter(discordID => discordID.active == true).filter(discordID => !onlineBots.some(bot => Number(bot.discord_id) == discordID.discord_id));
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// Return the unavailable discordIDs
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return availableDiscordIDs;
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} catch (error) {
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console.error('Error getting available tokens in guild:', error);
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throw error;
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let onlineBots = [];
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const openSockets = [...await nodeIo.allSockets()];
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await Promise.all(openSockets.map(async openSocket => {
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openSocket = await nodeIo.sockets.sockets.get(openSocket);
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const connected = await checkIfNodeIsConnectedToVC(nodeIo, guildId, openSocket.node.nuid);
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log.INFO("Connected:", connected);
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if (connected) {
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const username = await getNodeDiscordUsername(openSocket, guildId);
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const discordID = await getNodeDiscordID(openSocket);
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onlineBots.push({
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name: username,
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discord_id: discordID,
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nuid: openSocket.node.nuid
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});
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}
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};
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}));
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return onlineBots;
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}
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export const getAvailableTokensInGuild = async (nodeIo, guildId) => {
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try {
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// Execute both asynchronous functions concurrently
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const [discordIDs, onlineBots] = await Promise.all([
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getAllDiscordIDs(), // Fetch all Discord IDs
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checkOnlineBotsInGuild(nodeIo, guildId) // Check online bots in the guild
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]);
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// Use the results of both promises here
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log.INFO("Available Discord IDs:", discordIDs);
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log.INFO("Online bots in the guild:", onlineBots);
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// Filter any discordIDs that are not active
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const availableDiscordIDs = discordIDs.filter(discordID => discordID.active == true).filter(discordID => !onlineBots.some(bot => Number(bot.discord_id) == discordID.discord_id));
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// Return the unavailable discordIDs
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return availableDiscordIDs;
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} catch (error) {
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console.error('Error getting available tokens in guild:', error);
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throw error;
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}
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};
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/**
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* Get the nodes with given system that are available to be used within a given server
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* @param {any} nodeIo The nodeIO object contained in the discord server object
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* @param {any} guildId The guild ID to search in
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* @param {any} system The system to filter the nodes by
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* @returns {any}
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*/
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export const getAvailableNodes = async (nodeIo, guildId, system) => {
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// Get all open socket nodes
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const openSockets = [...await nodeIo.allSockets()]; // TODO - Filter the returned nodes to only nodes that have the radio capability
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log.DEBUG("All open sockets: ", openSockets);
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var availableNodes = [];
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// Check each open socket to see if the node has the requested system
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await Promise.all(openSockets.map(async openSocket => {
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openSocket = await nodeIo.sockets.sockets.get(openSocket);
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// Check if the node has an existing open client (meaning the radio is already being listened to)
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const hasOpenClient = await checkIfNodeHasOpenDiscordClient(openSocket);
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if (hasOpenClient) {
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let currentSystem = await getNodeCurrentListeningSystem(openSocket);
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if (currentSystem != system.name) {
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log.INFO("Node is listening to a different system than requested", openSocket.node.name);
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return;
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}
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}
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// Check if the bot has an open voice connection in the requested server already
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const connected = await checkIfNodeIsConnectedToVC(nodeIo, guildId, openSocket.node.nuid);
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log.INFO("Connected:", connected);
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if (!connected) {
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// Check if this node has the requested system, if so add it to the availble array
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if (system.nodes.includes(openSocket.node.nuid)) {
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availableNodes.push(openSocket);
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}
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}
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}));
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log.DEBUG("Availble nodes:", availableNodes.map(socket => socket.node.name));
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return availableNodes;
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}
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/**
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* Gets the voice channel the user is currently in.
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* @param {any} interaction - The interaction object.
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* @returns {any} - The voice channel object, or null if the user is not in a voice channel.
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*/
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export const getUserVoiceChannel = (interaction) => {
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if (!interaction.member.voice.channel) {
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interaction.editReply({ content: `<@${interaction.member.id}>, you need to enter a voice channel before using this command`, ephemeral: true });
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return null;
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}
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return interaction.member.voice.channel;
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}
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/**
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* Joins a node to a specified system and voice channel.
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* @param {any} nodeIo - The nodeIO server for manipulation of sockets.
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* @param {any} interaction - The interaction object.
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* @param {string} nodeId - The ID of the node to join.
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* @param {any} system - The system object to join.
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* @param {any} channel - The voice channel to join.
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*/
|
||||
export const joinNode = async (nodeIo, interaction, nodeId, system, channel) => {
|
||||
try {
|
||||
const openSocket = await nodeIo.sockets.sockets.get(nodeId);
|
||||
const discordTokens = await getAvailableTokensInGuild(nodeIo, interaction.guild.id);
|
||||
|
||||
if (discordTokens.length === 0) {
|
||||
await interaction.editReply({ content: `<@${interaction.member.id}>, there are no free bots available.`, ephemeral: true });
|
||||
return;
|
||||
}
|
||||
|
||||
log.INFO("Joining node:", nodeId, system.name, channel.id, openSocket.node.name, discordTokens[0].token);
|
||||
await requestNodeJoinSystem(openSocket, system.name, channel.id, discordTokens[0].token);
|
||||
|
||||
await interaction.editReply({ content: `<@${interaction.member.id}>, a bot will join your channel listening to '${system.name}' shortly.`, ephemeral: true });
|
||||
} catch (err) {
|
||||
log.ERROR("Failed to join node:", err);
|
||||
await interaction.editReply({ content: `<@${interaction.member.id}>, an error occurred while joining the node: ${err.message}`, ephemeral: true });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the user to select a node from available nodes.
|
||||
* @param {any} interaction - The interaction object.
|
||||
* @param {Array} availableNodes - The list of available nodes.
|
||||
* @param {Function} onNodeSelected - Callback function to handle the selected node.
|
||||
*/
|
||||
export const promptNodeSelection = async (interaction, availableNodes, onNodeSelected) => {
|
||||
const nodeSelectionButtons = availableNodes.map(node =>
|
||||
new ButtonBuilder().setCustomId(node.id).setLabel(node.node.name).setStyle(ButtonStyle.Primary)
|
||||
);
|
||||
|
||||
const actionRow = new ActionRowBuilder().addComponents(nodeSelectionButtons);
|
||||
|
||||
const response = await interaction.editReply({
|
||||
content: `<@${interaction.member.id}>, please select the Node you would like to join with this system:`,
|
||||
components: [actionRow],
|
||||
ephemeral: true
|
||||
});
|
||||
|
||||
const collectorFilter = i => i.user.id === interaction.user.id;
|
||||
try {
|
||||
const selectedNode = await response.awaitMessageComponent({ filter: collectorFilter, time: 60_000 });
|
||||
await onNodeSelected(selectedNode.customId);
|
||||
} catch (e) {
|
||||
log.ERROR("Node selection timeout:", e);
|
||||
await interaction.editReply({ content: 'Confirmation not received within 1 minute, cancelling.', components: [] });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user