Files
server-26/drb-frontend/lib/discordPicker.ts
T
Logan CusanoandClaude Opus 5.5 c92bdfe841 Discord: log node-reported stream state; remove a radio channel or a server
- handle_actual logs every node-reported state TRANSITION (not heartbeats)
  with stream/node/guild/channel/token ids and the node's error text: info
  for connected/connecting/stopped, warning for error, and a dedicated
  "radio bot X failed to log in on node N: <reason>" line for login_failed.
  The node's reason code is now stored in actual.code and shown next to the
  error on Settings > Discord and the node page.
- Remove a radio channel permanently: streams.delete_stream stops it through
  desired state first (node republished without it, token -> releasing per
  #216, freed on the node's ack), then deletes the doc in a transaction that
  refuses if the channel was restarted in between. DELETE
  /discord/streams/{id} (platform admin) and DELETE
  /discord/nodes/{node}/streams/{id} (admin or org owner, same org + node
  only; operators can still stop, not remove). Audited.
- Remove a server: DELETE /discord/guilds/{id} (admin) deletes every radio
  channel in it the same way, then tombstones discord_guilds (org_id None +
  unlinked_at, #218 semantics, plus removed_at) so it never falls back to
  DISCORD_UNLINKED_GUILD_ORG_ID; the admin page hides it, and /drb link or the
  admin link brings it back. Optional leave_radio_bots makes pool bots and the
  server's org's own BYO bots leave via Discord REST; the DRB server bot stays
  until kicked, and the UI says so. Audited.
- UI: Remove (with confirm) on Radio channels, Servers and the node page list.

Refs #213, #221

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:40:43 -04:00

93 lines
2.7 KiB
TypeScript

// Node-page Discord picker (server-26#213 item 3, #109 item 13).
// Shapes returned by c2-core app/routers/discord_web.py. No token strings —
// the server never sends them to the browser.
export type StreamState =
| "pending"
| "connecting"
| "connected"
| "error"
| "stopping"
| "stopped"
| "node_offline"
| "paused_locally";
export interface DiscordStreamView {
stream_id: string;
guild_id: string;
channel_id: string;
guild_name: string | null;
channel_name: string | null;
system_name: string | null;
mode: "persistent" | "adhoc" | null;
node_id: string | null;
node_name: string | null;
actual: { state: StreamState; error: string | null; code?: string | null; since?: string; at?: string } | null;
updated_at: string | null;
}
export interface DiscordInvite {
name: string;
invite_url: string;
}
export interface DiscordVoiceChannel {
channel_id: string;
name: string;
category: string | null;
stream: DiscordStreamView | null;
}
export interface DiscordGuildOption {
guild_id: string;
name: string | null;
linked: boolean;
synced: boolean;
synced_at: string | null;
voice_channels: DiscordVoiceChannel[];
streams_on: number;
bot: { ok: boolean; code: string | null; message: string | null; invite: DiscordInvite[] };
}
export interface DiscordJoinOptions {
node_id: string;
node_name: string | null;
node_online: boolean;
system_id: string | null;
system_name: string | null;
can_control: boolean;
/** Permanent removal: platform admin or the org owner only (operators can stop, not remove). */
can_remove?: boolean;
limits: { node_max: number; node_used: number; guild_max: number };
guilds: DiscordGuildOption[];
streams: DiscordStreamView[];
}
export interface DiscordStartResult {
ok: boolean;
stream_id: string;
token_id: string | null;
delivered: boolean | null;
reused: boolean | null;
}
/** c2api's request() throws `C2 API error <status>: <body>`. Pull the
* detail + invite links back out of a JSON body when there is one. */
export function parseC2Error(err: unknown): { message: string; invite: DiscordInvite[] } {
const raw = err instanceof Error ? err.message : String(err);
const idx = raw.indexOf(": ");
if (idx >= 0) {
try {
const body = JSON.parse(raw.slice(idx + 2));
const detail = typeof body?.detail === "string" ? body.detail : null;
const invite = Array.isArray(body?.invite)
? (body.invite as DiscordInvite[]).filter((i) => i && typeof i.invite_url === "string")
: [];
if (detail) return { message: detail, invite };
} catch {
/* not JSON — fall through */
}
}
return { message: raw, invite: [] };
}