- handle_actual logs every node-reported state TRANSITION (not heartbeats) with stream/node/guild/channel/token ids and the node's error text: info for connected/connecting/stopped, warning for error, and a dedicated "radio bot X failed to log in on node N: <reason>" line for login_failed. The node's reason code is now stored in actual.code and shown next to the error on Settings > Discord and the node page. - Remove a radio channel permanently: streams.delete_stream stops it through desired state first (node republished without it, token -> releasing per #216, freed on the node's ack), then deletes the doc in a transaction that refuses if the channel was restarted in between. DELETE /discord/streams/{id} (platform admin) and DELETE /discord/nodes/{node}/streams/{id} (admin or org owner, same org + node only; operators can still stop, not remove). Audited. - Remove a server: DELETE /discord/guilds/{id} (admin) deletes every radio channel in it the same way, then tombstones discord_guilds (org_id None + unlinked_at, #218 semantics, plus removed_at) so it never falls back to DISCORD_UNLINKED_GUILD_ORG_ID; the admin page hides it, and /drb link or the admin link brings it back. Optional leave_radio_bots makes pool bots and the server's org's own BYO bots leave via Discord REST; the DRB server bot stays until kicked, and the UI says so. Audited. - UI: Remove (with confirm) on Radio channels, Servers and the node page list. Refs #213, #221 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
2.7 KiB
TypeScript
93 lines
2.7 KiB
TypeScript
// Node-page Discord picker (server-26#213 item 3, #109 item 13).
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// Shapes returned by c2-core app/routers/discord_web.py. No token strings —
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// the server never sends them to the browser.
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export type StreamState =
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| "pending"
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| "connecting"
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| "connected"
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| "error"
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| "stopping"
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| "stopped"
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| "node_offline"
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| "paused_locally";
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export interface DiscordStreamView {
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stream_id: string;
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guild_id: string;
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channel_id: string;
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guild_name: string | null;
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channel_name: string | null;
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system_name: string | null;
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mode: "persistent" | "adhoc" | null;
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node_id: string | null;
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node_name: string | null;
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actual: { state: StreamState; error: string | null; code?: string | null; since?: string; at?: string } | null;
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updated_at: string | null;
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}
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export interface DiscordInvite {
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name: string;
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invite_url: string;
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}
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export interface DiscordVoiceChannel {
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channel_id: string;
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name: string;
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category: string | null;
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stream: DiscordStreamView | null;
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}
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export interface DiscordGuildOption {
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guild_id: string;
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name: string | null;
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linked: boolean;
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synced: boolean;
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synced_at: string | null;
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voice_channels: DiscordVoiceChannel[];
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streams_on: number;
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bot: { ok: boolean; code: string | null; message: string | null; invite: DiscordInvite[] };
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}
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export interface DiscordJoinOptions {
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node_id: string;
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node_name: string | null;
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node_online: boolean;
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system_id: string | null;
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system_name: string | null;
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can_control: boolean;
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/** Permanent removal: platform admin or the org owner only (operators can stop, not remove). */
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can_remove?: boolean;
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limits: { node_max: number; node_used: number; guild_max: number };
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guilds: DiscordGuildOption[];
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streams: DiscordStreamView[];
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}
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export interface DiscordStartResult {
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ok: boolean;
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stream_id: string;
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token_id: string | null;
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delivered: boolean | null;
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reused: boolean | null;
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}
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/** c2api's request() throws `C2 API error <status>: <body>`. Pull the
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* detail + invite links back out of a JSON body when there is one. */
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export function parseC2Error(err: unknown): { message: string; invite: DiscordInvite[] } {
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const raw = err instanceof Error ? err.message : String(err);
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const idx = raw.indexOf(": ");
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if (idx >= 0) {
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try {
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const body = JSON.parse(raw.slice(idx + 2));
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const detail = typeof body?.detail === "string" ? body.detail : null;
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const invite = Array.isArray(body?.invite)
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? (body.invite as DiscordInvite[]).filter((i) => i && typeof i.invite_url === "string")
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: [];
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if (detail) return { message: detail, invite };
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} catch {
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/* not JSON — fall through */
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}
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}
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return { message: raw, invite: [] };
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}
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