- discord_oauth: POST /discord/oauth/start and GET /options take an optional system_id. The system must be the org's own or shared (another org's or unknown = 404). Its preferred bot is strict: one that can't connect is a 404, never a quiet swap to Automatic. No preference = the usual order. The picker's "bot for a system" now always sends system_id. - #257: _channel_state gives a bot whose token Discord rejected its own "invalid" state; the picker shows "Radio bot needs replacing" with no invite links, instead of "No radio bot". - #256: Start no longer stays disabled on "Needs fix". It re-checks with Discord first (refresh=1) and starts only if the fresh answer allows it. "Not a voice channel" still disables Start. - #258: own tooltip for "Not a voice channel"; "platform admin" -> "DRB support"; PreferredBotsCard says plainly that adding your own bot isn't self-serve (no support address exists yet, see #47), and a load failure gets a plain message + Try again instead of the raw C2 error. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
598 lines
26 KiB
TypeScript
598 lines
26 KiB
TypeScript
"use client";
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// Node page "Discord radio" panel + picker (server-26#213 item 3, #109 item 13).
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// Replaces the raw Guild ID / Voice Channel ID modal. The picker lists only
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// the Discord servers linked to this node's org and the voice channels the
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// DRB bot reported in them; a pick becomes a radio channel pinned to this node
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// (desired state — the node reconciles and reports back, shown per row).
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// A voice channel can carry several radio streams, each its own bot playing
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// its own system (server-26#213 follow-up): picking a channel that already
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// plays another system ADDS this node's system beside it; only a stream of
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// this node's own system there is restarted / moved here.
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// Layout follows design-canvas/discord-system-mockup.html "Radio channels".
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// Each voice channel shows whether a radio bot can actually stream there
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// (server-26#225): Ready / Needs fix (which permission, what removed it, where
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// to fix it) / Couldn't check / Limit N. Start is disabled only on a definite
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// deny; an unanswered check fails open.
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import { useCallback, useEffect, useMemo, useState } from "react";
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import { c2api } from "@/lib/c2api";
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import {
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blocksStart,
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channelVerdict,
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normalizeVoiceCheck,
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parseC2Error,
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type DiscordGuildOption,
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type DiscordInvite,
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type DiscordJoinOptions,
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type DiscordStreamView,
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type ParsedC2Error,
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type StreamState,
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type VoiceCheck,
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} from "@/lib/discordPicker";
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import { BotDetails, CheckFooter, FixText, VerdictBadge } from "@/components/discord/VoiceCheckBits";
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const POLL_MS = 10_000;
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const STATE: Record<StreamState, { label: string; dot: string }> = {
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pending: { label: "on → waiting for node", dot: "bg-sev-moderate" },
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connecting: { label: "on → connecting", dot: "bg-sev-moderate" },
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connected: { label: "on → connected", dot: "bg-green-500" },
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error: { label: "on → error", dot: "bg-sev-major" },
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stopping: { label: "off → stopping", dot: "bg-ink-muted" },
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stopped: { label: "off", dot: "bg-ink-muted" },
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node_offline: { label: "on → node offline", dot: "bg-sev-major" },
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paused_locally: { label: "on → paused on node", dot: "bg-sev-moderate" },
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};
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function StatePill({ s }: { s: DiscordStreamView }) {
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const st = STATE[s.actual?.state ?? "pending"] ?? STATE.pending;
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return (
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<span className="inline-flex items-center gap-1.5 text-xs font-medium whitespace-nowrap text-ink">
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<i className={`inline-block w-2 h-2 rounded-full ${st.dot}`} />
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{st.label}
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</span>
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);
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}
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function InviteLinks({ invite }: { invite: DiscordInvite[] }) {
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if (!invite.length) return null;
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return (
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<span className="flex flex-wrap gap-x-3 gap-y-1 mt-1">
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{invite.map((i) => (
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<a
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key={i.invite_url}
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href={i.invite_url}
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target="_blank"
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rel="noopener noreferrer"
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className="text-accent hover:underline"
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>
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Invite {i.name}
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</a>
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))}
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</span>
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);
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}
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function modeLabel(mode: DiscordStreamView["mode"]) {
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return mode === "persistent" ? "persistent" : "ad-hoc";
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}
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function streamLabel(s: DiscordStreamView) {
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const sys = s.system_name ?? "radio";
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return s.token_name ? `${sys} (${s.token_name})` : sys;
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}
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// ---------------------------------------------------------------------------
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// Picker
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// ---------------------------------------------------------------------------
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function DiscordPicker({
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nodeId,
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options,
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onClose,
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onStarted,
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}: {
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nodeId: string;
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options: DiscordJoinOptions;
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onClose: () => void;
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onStarted: () => void;
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}) {
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const usable = options.guilds;
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const [guildId, setGuildId] = useState<string>(usable.length === 1 ? usable[0].guild_id : "");
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const [channelId, setChannelId] = useState("");
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const [mode, setMode] = useState<"adhoc" | "persistent">("adhoc");
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const [sending, setSending] = useState(false);
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const [error, setError] = useState<ParsedC2Error | null>(null);
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// Permission check per server: the result, whether a load is in flight, and
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// why the last load failed (shown under the footer; the badges fail open).
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const [checks, setChecks] = useState<
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Record<string, { data: VoiceCheck | null; busy: boolean; error: string | null; limited: boolean }>
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>({});
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const guild: DiscordGuildOption | undefined = usable.find((g) => g.guild_id === guildId);
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const channel = guild?.voice_channels.find((c) => c.channel_id === channelId);
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const atNodeCap = options.limits.node_used >= options.limits.node_max;
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const channelOnHere = channel?.stream?.node_id === nodeId;
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const check = guildId ? checks[guildId] : undefined;
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const checkOn = check?.data?.enabled !== false;
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const verdictOf = (c: DiscordGuildOption["voice_channels"][number], data: VoiceCheck | null | undefined = check?.data) => {
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const row = data && data.enabled !== false ? data.channels[c.channel_id] : undefined;
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const v = channelVerdict(row);
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// This system already plays here: c2-core counts its bot as busy (it holds
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// the channel), so the channel can read "Needs fix"/"Bots busy" for a NEW
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// bot while a restart/move keeps the one that works. Judge by that bot.
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const own = c.stream?.token_name ? row?.bots.find((b) => b.name === c.stream?.token_name) : undefined;
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if (v && own?.ok === true && v.kind !== "ready") return { kind: "ready" as const, limit: v.limit };
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return v;
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};
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const chosenVerdict = channel ? verdictOf(channel) : null;
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const definiteDeny = blocksStart(chosenVerdict);
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// "Not a voice channel" can't change, so Start stays off. "Needs fix" can:
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// Start re-checks with Discord first (server-26#256), so fixing it in
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// Discord and pressing Start again just works — no hunting for Re-check.
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const startOff = chosenVerdict?.kind === "not_voice";
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// Not for "invalid": that bot is already in the server; inviting won't help (#257).
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const showInvite = chosenVerdict?.kind === "fix" || chosenVerdict?.kind === "no_bot" || chosenVerdict?.kind === "busy";
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const runCheck = useCallback(
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async (gid: string, refresh: boolean): Promise<VoiceCheck | null> => {
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setChecks((m) => ({ ...m, [gid]: { data: m[gid]?.data ?? null, busy: true, error: null, limited: false } }));
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try {
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const data = normalizeVoiceCheck(await c2api.getNodeVoiceCheck(nodeId, gid, refresh));
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setChecks((m) => ({ ...m, [gid]: { data, busy: false, error: null, limited: refresh && data.refreshed === false } }));
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return data;
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} catch (err) {
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const e = parseC2Error(err);
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// 404 = route not deployed yet or server not visible: no badges (fail-open).
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const msg = e.status === 404 ? null : e.message;
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setChecks((m) => ({ ...m, [gid]: { data: m[gid]?.data ?? null, busy: false, error: msg, limited: false } }));
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return null;
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}
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},
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[nodeId],
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);
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// First look at a server's channels: load its check (cached server-side).
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useEffect(() => {
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if (guild?.synced && !checks[guild.guild_id]) runCheck(guild.guild_id, false);
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}, [guild, checks, runCheck]);
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const grouped = useMemo(() => {
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const out: { category: string | null; channels: DiscordGuildOption["voice_channels"] }[] = [];
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for (const c of guild?.voice_channels ?? []) {
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const last = out[out.length - 1];
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if (last && last.category === c.category) last.channels.push(c);
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else out.push({ category: c.category, channels: [c] });
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}
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return out;
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}, [guild]);
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async function start() {
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if (!guild || !channel) return;
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setSending(true);
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setError(null);
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try {
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if (definiteDeny) {
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// Fresh answer from Discord; still refused = stay here, the row shows why.
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// A failed check fails open, like everywhere else in the picker.
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const fresh = await runCheck(guild.guild_id, true);
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if (fresh && blocksStart(verdictOf(channel, fresh))) return;
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}
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await c2api.startNodeDiscordStream(nodeId, { guild_id: guild.guild_id, channel_id: channel.channel_id, mode });
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onStarted();
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onClose();
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} catch (err) {
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const e = parseC2Error(err);
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setError(e);
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// The refusal may be newer than the badges (C2 drops its cache entry on
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// a permission refusal) — reload them so the row matches the error.
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if (e.code === "missing_permissions") runCheck(guild.guild_id, false);
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} finally {
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setSending(false);
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}
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}
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return (
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<div className="fixed inset-0 bg-black/60 flex items-center justify-center z-50 p-4" role="dialog" aria-modal="true" aria-labelledby="discord-picker-title">
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<div className="bg-surface border border-line rounded-xl w-full max-w-lg max-h-[90vh] flex flex-col text-sm">
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<div className="px-5 pt-5 pb-3 border-b border-line">
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<h3 id="discord-picker-title" className="text-ink font-semibold text-base">Add radio channel</h3>
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<p className="text-ink-muted text-xs mt-1">
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Source: <span className="text-ink-2">{options.system_name ?? "no system"}</span> ·{" "}
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<span className="text-ink-2">{options.node_name ?? nodeId}</span>. Audio comes from this node's
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PulseAudio monitor.
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</p>
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</div>
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<div className="px-5 py-4 space-y-4 overflow-y-auto">
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{/* 1 — server */}
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<fieldset>
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<legend className="text-xs text-ink-muted mb-2">Discord server</legend>
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{usable.length === 0 ? (
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<p className="text-xs text-ink-2 bg-raised border border-line rounded-lg px-3 py-2">
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No Discord server is linked to your organization yet. Add the DRB bot to your Discord server and
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link it to your organization; it shows up here once the bot reports its channels.
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</p>
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) : (
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<div className="space-y-1.5">
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{usable.map((g) => (
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<label
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key={g.guild_id}
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className={`flex items-start gap-3 rounded-lg border px-3 py-2 cursor-pointer ${
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g.guild_id === guildId ? "border-accent bg-accent/10" : "border-line bg-raised hover:border-line-strong"
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}`}
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>
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<input
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type="radio"
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name="guild"
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className="mt-1 accent-[var(--accent)]"
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checked={g.guild_id === guildId}
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onChange={() => {
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setGuildId(g.guild_id);
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setChannelId("");
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setError(null);
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}}
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/>
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<span className="flex-1 min-w-0">
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<span className="text-ink font-medium block truncate">{g.name ?? `Server ${g.guild_id}`}</span>
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<span className="text-xs text-ink-muted block">
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{g.linked ? "Linked" : "Default organization (not linked yet)"} · {g.streams_on} /{" "}
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{options.limits.guild_max} radio channels on
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</span>
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{!g.bot.ok && (
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<span className="text-xs text-sev-moderate block mt-1">
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{g.bot.message}
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<InviteLinks invite={g.bot.invite} />
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</span>
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)}
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</span>
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</label>
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))}
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</div>
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)}
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</fieldset>
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{/* 2 — voice channel */}
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{guild && (
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<fieldset>
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<legend className="text-xs text-ink-muted mb-2">Voice channel</legend>
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{!guild.synced ? (
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<p className="text-xs text-ink-2 bg-raised border border-line rounded-lg px-3 py-2">
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The DRB bot has not reported this server's channels yet. It does when it starts and every 15
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minutes — check back shortly.
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</p>
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) : guild.voice_channels.length === 0 ? (
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<p className="text-xs text-ink-2 bg-raised border border-line rounded-lg px-3 py-2">
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This server has no voice channels the DRB bot can see.
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</p>
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) : (
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<div className="space-y-2">
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{grouped.map((grp, gi) => (
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<div key={`${grp.category ?? ""}-${gi}`}>
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{grp.category && (
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<div className="text-[11px] uppercase tracking-wider text-ink-muted mb-1">{grp.category}</div>
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)}
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<div className="space-y-1">
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{grp.channels.map((c) => {
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const here = c.stream?.node_id === nodeId;
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const others = (c.streams ?? []).filter((x) => x.stream_id !== c.stream?.stream_id);
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const verdict = verdictOf(c);
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return (
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<label
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key={c.channel_id}
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className={`flex items-start gap-3 rounded-lg border px-3 py-1.5 cursor-pointer ${
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c.channel_id === channelId ? "border-accent bg-accent/10" : "border-line bg-raised hover:border-line-strong"
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}`}
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>
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<input
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type="radio"
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name="channel"
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className="mt-1 accent-[var(--accent)]"
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checked={c.channel_id === channelId}
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onChange={() => {
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setChannelId(c.channel_id);
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setError(null);
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}}
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/>
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<span className="flex-1 min-w-0">
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<span className="flex items-center gap-2 min-w-0">
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<span className="text-ink truncate">🔊 {c.name}</span>
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{checkOn && <VerdictBadge verdict={verdict} loading={check?.busy} />}
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</span>
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{verdict && c.channel_id === channelId && <FixText verdict={verdict} channelName={c.name} />}
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{c.stream && (
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<span className="text-xs text-ink-muted block">
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{here
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? `${options.system_name ?? "This system"} is already on this node here`
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: `${options.system_name ?? "This system"} is carried by ${c.stream.node_name ?? "another node"} — picking it moves it to this node`}
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</span>
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)}
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{others.length > 0 && (
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<span className="text-xs text-ink-muted block">
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Also playing: {others.map(streamLabel).join(", ")}
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{!c.stream && ` — this adds ${options.system_name ?? "this node's system"} beside it with another bot`}
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</span>
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)}
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{c.channel_id === channelId && checkOn && (
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<BotDetails channel={check?.data?.channels[c.channel_id]} channelName={c.name} />
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)}
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</span>
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</label>
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);
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})}
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</div>
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</div>
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))}
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<CheckFooter
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checkedAt={check?.data?.checked_at ?? null}
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busy={!!check?.busy}
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error={check?.error ?? null}
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disabled={!checkOn}
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limited={!!check?.limited}
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invite={showInvite ? check?.data?.invite : undefined}
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onRecheck={() => runCheck(guild.guild_id, true)}
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/>
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</div>
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)}
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</fieldset>
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)}
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{/* 3 — mode */}
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{channel && (
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<fieldset>
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<legend className="text-xs text-ink-muted mb-2">Mode</legend>
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<div className="grid grid-cols-2 gap-2">
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{(
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[
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["adhoc", "Ad-hoc", "Stops if this node goes offline or switches system."],
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["persistent", "Persistent", `Stays up: if this node drops, DRB moves it to another node on ${options.system_name ?? "this system"}.`],
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] as const
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).map(([value, label, hint]) => (
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<label
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key={value}
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className={`rounded-lg border px-3 py-2 cursor-pointer ${
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mode === value ? "border-accent bg-accent/10" : "border-line bg-raised hover:border-line-strong"
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}`}
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>
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<span className="flex items-center gap-2">
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<input
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type="radio"
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name="mode"
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className="accent-[var(--accent)]"
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checked={mode === value}
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onChange={() => setMode(value)}
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/>
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<span className="text-ink font-medium">{label}</span>
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</span>
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<span className="text-xs text-ink-muted block mt-1">{hint}</span>
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</label>
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))}
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</div>
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</fieldset>
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)}
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{!options.system_id && (
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<p className="text-xs text-sev-moderate">
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This node is not listening to a system yet. Assign it one before adding a radio channel.
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</p>
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)}
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{atNodeCap && !channelOnHere && (
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<p className="text-xs text-sev-moderate">
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This node already carries {options.limits.node_used} of {options.limits.node_max} radio channels. Stop one
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first.
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</p>
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)}
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{error && (
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<div role="alert" className="text-xs text-sev-major whitespace-pre-line">
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{error.message}
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<InviteLinks invite={error.invite} />
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</div>
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)}
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</div>
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<div className="flex gap-3 px-5 py-4 border-t border-line">
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<button
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type="button"
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onClick={start}
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disabled={sending || !channel || !options.system_id || (atNodeCap && !channelOnHere) || startOff}
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title={
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startOff
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? "That is not a voice channel. Pick a voice channel."
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: definiteDeny
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? "Fixed the permission in Discord? Start checks again first."
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: undefined
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}
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className="flex-1 bg-accent hover:brightness-110 disabled:opacity-50 disabled:cursor-not-allowed text-white rounded-lg py-2 text-sm font-semibold"
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>
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{sending ? (definiteDeny ? "Checking…" : "Starting…") : channelOnHere ? "Update" : "Start radio"}
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</button>
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<button
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type="button"
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onClick={onClose}
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className="flex-1 bg-raised border border-line hover:brightness-110 text-ink-2 rounded-lg py-2 text-sm"
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>
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Cancel
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</button>
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</div>
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</div>
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</div>
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);
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}
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// ---------------------------------------------------------------------------
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// Panel
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// ---------------------------------------------------------------------------
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export function NodeDiscordRadio({ nodeId }: { nodeId: string }) {
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const [options, setOptions] = useState<DiscordJoinOptions | null>(null);
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const [loadError, setLoadError] = useState<string | null>(null);
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const [picking, setPicking] = useState(false);
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const [busy, setBusy] = useState<string | null>(null);
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const [actionError, setActionError] = useState<string | null>(null);
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const load = useCallback(async () => {
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try {
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setOptions(await c2api.getNodeDiscordOptions(nodeId));
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setLoadError(null);
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} catch (err) {
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setLoadError(parseC2Error(err).message);
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}
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}, [nodeId]);
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useEffect(() => {
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load();
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const t = setInterval(() => {
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if (document.visibilityState === "visible") load();
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}, POLL_MS);
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return () => clearInterval(t);
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}, [load]);
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async function stop(streamId?: string) {
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if (!streamId && !confirm("Stop every Discord radio channel this node carries?")) return;
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setBusy(streamId ?? "all");
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setActionError(null);
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try {
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await c2api.stopNodeDiscordStreams(nodeId, streamId);
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await load();
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} catch (err) {
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setActionError(parseC2Error(err).message);
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} finally {
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setBusy(null);
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}
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}
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async function remove(s: DiscordStreamView) {
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const name = s.channel_name ?? "this channel";
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if (!confirm(`Remove ${streamLabel(s)} from ${name} permanently? It is stopped first (the node logs its radio bot out), then deleted from DRB. Other streams in that voice channel keep playing.`)) return;
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setBusy(`rm:${s.stream_id}`);
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setActionError(null);
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try {
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await c2api.removeNodeDiscordStream(nodeId, s.stream_id);
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await load();
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} catch (err) {
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setActionError(parseC2Error(err).message);
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} finally {
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setBusy(null);
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}
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}
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const streams = options?.streams ?? [];
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const canControl = options?.can_control ?? false;
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const canRemove = options?.can_remove ?? false;
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return (
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<section className="bg-surface border border-line rounded-lg overflow-hidden">
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<div className="flex flex-wrap items-center gap-x-3 gap-y-1 px-4 py-3 border-b border-line">
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<h2 className="text-sm font-semibold text-ink">Discord radio</h2>
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<span className="text-xs text-ink-muted">
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Voice channels this node streams into. They reconnect by themselves; state is reported by the node.
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</span>
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{canControl && (
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<span className="ml-auto flex gap-2">
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{streams.length > 1 && (
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<button
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type="button"
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disabled={busy !== null}
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onClick={() => stop()}
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className="bg-raised border border-line hover:brightness-110 disabled:opacity-50 text-ink-2 rounded-md px-2.5 py-1 text-xs"
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>
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{busy === "all" ? "Stopping…" : "Stop all"}
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</button>
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)}
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<button
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type="button"
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disabled={!options}
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onClick={() => setPicking(true)}
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className="bg-accent hover:brightness-110 disabled:opacity-50 text-white rounded-md px-2.5 py-1 text-xs font-semibold"
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>
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+ Add radio channel
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</button>
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</span>
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)}
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</div>
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{loadError ? (
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<p role="alert" className="px-4 py-3 text-xs text-sev-major">Couldn't load Discord radio: {loadError}</p>
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) : !options ? (
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<p className="px-4 py-3 text-xs text-ink-muted">Loading…</p>
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) : streams.length === 0 ? (
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<p className="px-4 py-3 text-xs text-ink-muted">
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Not streaming into any Discord voice channel.
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{!canControl && " The organization owner or this node's operator can add one."}
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</p>
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) : (
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<div className="overflow-x-auto">
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<table className="w-full text-sm">
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<thead>
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<tr className="text-xs text-ink-muted border-b border-line">
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<th className="px-4 py-2 text-left font-medium">Server · channel</th>
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<th className="px-4 py-2 text-left font-medium">Mode</th>
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<th className="px-4 py-2 text-left font-medium">Desired → actual</th>
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{(canControl || canRemove) && <th className="px-4 py-2" />}
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</tr>
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</thead>
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<tbody>
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{streams.map((s) => (
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<tr key={s.stream_id} className="border-b border-line last:border-0 align-top">
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<td className="px-4 py-2.5">
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<div className="text-ink font-medium">🔊 {s.channel_name ?? s.channel_id}</div>
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<div className="text-xs text-ink-muted">
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{s.guild_name ?? s.guild_id} · {streamLabel(s)}
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</div>
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</td>
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<td className="px-4 py-2.5 text-ink-2">{modeLabel(s.mode)}</td>
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<td className="px-4 py-2.5">
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<StatePill s={s} />
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{s.actual?.error && (
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<div className="text-xs text-ink-muted mt-1 max-w-xs">
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{s.actual.error}
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{s.actual.code && <span className="font-mono"> [{s.actual.code}]</span>}
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</div>
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)}
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</td>
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{(canControl || canRemove) && (
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<td className="px-4 py-2.5 text-right whitespace-nowrap">
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{canControl && (
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<button
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type="button"
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disabled={busy !== null}
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onClick={() => stop(s.stream_id)}
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className="bg-raised border border-line hover:brightness-110 disabled:opacity-50 text-ink-2 rounded-md px-2 py-0.5 text-xs"
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>
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{busy === s.stream_id ? "Stopping…" : "Stop"}
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</button>
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)}
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{canRemove && (
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<button
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type="button"
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disabled={busy !== null}
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onClick={() => remove(s)}
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className="ml-1 bg-sev-major hover:brightness-110 disabled:opacity-50 text-white rounded-md px-2 py-0.5 text-xs"
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>
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{busy === `rm:${s.stream_id}` ? "Removing…" : "Remove"}
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</button>
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)}
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</td>
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)}
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</tr>
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))}
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</tbody>
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</table>
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</div>
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)}
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{actionError && <p role="alert" className="px-4 py-2 text-xs text-sev-major border-t border-line">{actionError}</p>}
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{options && !options.node_online && streams.length > 0 && (
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<p className="px-4 py-2 text-xs text-ink-muted bg-raised border-t border-line">
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This node is offline — its channels resume if it reconnects shortly. If it stays down, ad-hoc ones stop and persistent ones move to another node on the same system.
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</p>
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)}
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{picking && options && (
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<DiscordPicker nodeId={nodeId} options={options} onClose={() => setPicking(false)} onStarted={load} />
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)}
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</section>
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);
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}
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